Supplanter wrote:Stress isn't injury. Trauma is injury. Stress is progressive disadvantage that can become definitive enough to nullify your power to act on your own behalf. Durability is not immunity to being knocked over, tripped up, staggered, or even having your bell rung. The mob of minor villains gets a roll against Luke Cage because the mob of minor villains gets a roll against Luke Cage. Their dice represent a capacity to turn situations to their favor and against their opponents. They're a threat because it says so, right there in that Breakout book. They might swarm, gouge eyes, use a guard's discarded gun, find some fitful flash of their powers overcoming the drugs, cause Luke to twist his own ankle in all the hurly-burly, knock him into a hole - the list of what they could do is longer than any one of us could fill.
Daredevil is a guy who knows how to fight people, including people who are bigger, stronger and tougher than he is. This can involve brute force or precision or misdirection. He might lose - he has famously lost to the Hulk and Submariner - but he gets to play.
Durability isn't a hall pass from playing the game.It's what you play the game with.
Jim
Hmm, interesting commentary. The rules seem to suggest otherwise though. I would say this is a "case by case" basis, and I would be cautious.
It doesn't matter how creative a blinding light attack on Daredevil is, he's blind - and immune. Some people are just immune to certani things. But Hulk can be taunted, fooled, tricked, tripped (complication) and distracted. I guess he also has the SFX of Invulnerability to fall back on here.
In the Luke Cage example, it has been mentioned that some of that mob are mild supers, and therefore have some chance of effecting him. But I see your point here, Supplanter. I'm going to read and ponder this (and enjoy the discussion!).