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Rules Q&A Discussion

Durability vs. gunfire

Re: Durability vs. gunfire

Postby figurefour » Thu May 31, 2012 3:25 pm

Mystrich wrote:The section it's under is called "Targetting Assets, Complications, and Other Traits" and the examples it gives (Big Gun d8 and Reinforced Door d10) are both inanimate objects that Colossus can spend a PP to automatically succeed on as they are lower than his Godlike Strength.


Read OM06 again.
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Re: Durability vs. gunfire

Postby Semper Mortalitas » Thu May 31, 2012 9:57 pm

Greetings,
First to arthurfallz: Sorry for the font choice I've corrected it now.

To everyone who has taken the time, I thank you. I think I am getting it and if I am not, well guess I'll have to live with it.

My take on the rules on OM73 is for most situations it applies. However in true comic fashion it is pushed to the wayside by the story.

Can you beat Thor unconscious with a stick, Answer: No.

Can Daredevil beat Thor unconscious with a stick, Answer: Yes,
But only in Daredevil's comic ;)

Thanks again.
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Re: Durability vs. gunfire

Postby arthurfallz » Fri Jun 01, 2012 7:13 am

Semper Mortalitas wrote:Can you beat Thor unconscious with a stick, Answer: No.

Can Daredevil beat Thor unconscious with a stick, Answer: Yes,
But only in Daredevil's comic ;)


LOL! Perhaps in a Daredevil comic he could beat Thor unconscious with his Billy Clubs, but he shouldn't be able to. Thor, Hulk, Thing are just too physically tough to hurt with sticks, unless someone like Thor, Hulk or Thing is swinging the stick.

But what Daredevil can do is what Spiderman does to foes he can't hurt - annoy them, anger them, attack their Emotional and Mental stress tracks. This might take the form of "hitting them with the Billy Clubs", but in game mechanics, he's hitting in tender places, in the face, knocking them over to humiliate and annoy them. Eventually the God of Thunder will loose his cool enough to make a mistake (trying this tactic on Hulk is doomed to failure: making him angry doesn't really help).

Look how the X-Men have to fight Juggernaut most of the time. They can't hurt him. But they keep laying on the other stress, complications and such until they can get that damn helmet off (I would say this might be a Mental stress out) and blast him psychically.

Hope that helps!
I reserve the right to change my opinion the moment I am proven wrong; that's called learning.
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Re: Durability vs. gunfire

Postby Supplanter » Sat Jun 02, 2012 2:50 pm

Stress isn't injury. Trauma is injury. Stress is progressive disadvantage that can become definitive enough to nullify your power to act on your own behalf. Durability is not immunity to being knocked over, tripped up, staggered, or even having your bell rung. The mob of minor villains gets a roll against Luke Cage because the mob of minor villains gets a roll against Luke Cage. Their dice represent a capacity to turn situations to their favor and against their opponents. They're a threat because it says so, right there in that Breakout book. They might swarm, gouge eyes, use a guard's discarded gun, find some fitful flash of their powers overcoming the drugs, cause Luke to twist his own ankle in all the hurly-burly, knock him into a hole - the list of what they could do is longer than any one of us could fill.

Daredevil is a guy who knows how to fight people, including people who are bigger, stronger and tougher than he is. This can involve brute force or precision or misdirection. He might lose - he has famously lost to the Hulk and Submariner - but he gets to play.

Durability isn't a hall pass from playing the game.It's what you play the game with.


Jim
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Re: Durability vs. gunfire

Postby arthurfallz » Mon Jun 04, 2012 9:06 am

Supplanter wrote:Stress isn't injury. Trauma is injury. Stress is progressive disadvantage that can become definitive enough to nullify your power to act on your own behalf. Durability is not immunity to being knocked over, tripped up, staggered, or even having your bell rung. The mob of minor villains gets a roll against Luke Cage because the mob of minor villains gets a roll against Luke Cage. Their dice represent a capacity to turn situations to their favor and against their opponents. They're a threat because it says so, right there in that Breakout book. They might swarm, gouge eyes, use a guard's discarded gun, find some fitful flash of their powers overcoming the drugs, cause Luke to twist his own ankle in all the hurly-burly, knock him into a hole - the list of what they could do is longer than any one of us could fill.

Daredevil is a guy who knows how to fight people, including people who are bigger, stronger and tougher than he is. This can involve brute force or precision or misdirection. He might lose - he has famously lost to the Hulk and Submariner - but he gets to play.

Durability isn't a hall pass from playing the game.It's what you play the game with.


Jim


Hmm, interesting commentary. The rules seem to suggest otherwise though. I would say this is a "case by case" basis, and I would be cautious.

It doesn't matter how creative a blinding light attack on Daredevil is, he's blind - and immune. Some people are just immune to certani things. But Hulk can be taunted, fooled, tricked, tripped (complication) and distracted. I guess he also has the SFX of Invulnerability to fall back on here.

In the Luke Cage example, it has been mentioned that some of that mob are mild supers, and therefore have some chance of effecting him. But I see your point here, Supplanter. I'm going to read and ponder this (and enjoy the discussion!).
I reserve the right to change my opinion the moment I am proven wrong; that's called learning.
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