clackey wrote:There was talk a ways back about there being a character death milestone, but I don't think it's in there.
In Civil War, Goliath is killed, flat out. And I'm still wondering how that's handled mechanically. Can PCs die in this game?
The one thing I love about Marvel (and other games like it, like FATE), is that it is narration based. When a character is Stressed-Out (regardless of the stress), consider them KO'd, curled into a ball, removed from the scene, etc.
To quote the book (OM24): If any kind of trauma is stepped up beyond D12, your hero is dead, in a vegetative state, or otherwise out of the story. This isn't necessarily the end for him, of course. People in the Marvel Universe have come back from far worse!
So what happens when you go over the D12 Trauma? Narration takes over from there. Instead of just killing the party over bad die rolls, you now have the choice to just have them captured or generally inconvenienced. That's how I've viewed this game, and I'm tossing some of the elements from the aforementioned FATE (the "concessions" mechanic for those in the know) into my sessions for good measure.
As for Goliath: I don't know if I would make that a milestone in his case. Honestly, I think it would be a dramatically appropriate moment in the session.
The Watcher would have put Ragnarok/Thor Clone on the table as a sign that the gloves are off. Goliath would have taken the hit and gotten Stressed Out and probably hit with enough Trauma to take him out of the fight. Goliath's player, wanting to motivate the rest of the story, offers the narration that he was killed by the blast, and the Watcher agrees, and makes a nod to the decision in the Transition Scene of Goliath's Funeral.