Doc_Nova wrote:Death is possible by the mechanics, just not something that is going to happen on a typically bad roll.
Using the Clor vs. Goliath thing, taking it from a mechanics POV, the Watcher likely has a decent Doom Pool, possibly adds a die or two to beef the attack pool even higher, rolls well, spends some more doom to make sure the total is crazy high and sits on a base d12 stress.
With the ball in his court now, Goliath rolls and, as indicated by the panel in the comic, his defense was, essentially, nonexistent, so it's a bad roll. Every 5 points in the attacker's favor here adds ever increasing stacks of Extraordinary Success. Each one of these steps up the effect die. Yes, we'd need 6 Extraordinary Successes, so we'd have to beat the reaction by 30 or more, but it is possible. Made even more possible if both Watcher and player are in agreement narratively (thus the player avoids boosting their roll via PP, etc.)
Are you assuming that the step ups increase the trauma? Because I don't think that's the case. In your example, Goliath is not stressed out when he's attacked by Ragnarok. At that point, it doesn't matter how much your die gets stepped up, all it's going to do is stress Goliath out. It's only after he's been stressed out that we apply a d6 trauma to him. The fact that it was a d1000 that stressed him out is irrelevant.
