metalman42 wrote:I haven't been playing Marvel Heroic for very long, but my players don't tend to argue with each other in character. Any argument is usually player vs player as they fight over what someone should have done. Any tips on how to bring about character arguments?
Honestly, the first question is whether this is a good idea for your specific group. When you say that you have "arguments" between players over what someone should have done, do you mean real
arguments, like with emotional force and some level of resentment on either or both sides? e.g. is it like?
"You dope. If you'd attacked Brainwave like I wanted, I wouldn't have gotten stressed out!"
"Yeah, well if you hadn't spent 10xp to Unlock Puppy Bowl, you could've bought the Ultimate Nullifier instead and not needed other people to save your butt!"
Or is it more like?
"Oh wow. Do you realize you could've used Unleashed back there and gotten an extra D10?"
"Yeah, but if the action fails the D10 goes straight to the doom pool, and it was already pretty high."
"Ah. I take your point. Something to think about, though?"
If players are having real arguments as human beings, they probably can't handle hero-vs-hero play. Character-level
conflict requires a rock-solid level of mutual respect and affection at the player level. When Bill has Super-Skrull betray Drax & Cammi in a session, I (playing Drax) think, "Hah! That is totally a Super-Skrull move!" because I love Bill and we've been friends for years. Fiasco is an awesome game that requires
inter-character conflict to work, but I'd never play it with a real-life enemy.