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Couple of quick questions from our first session

Re: Couple of quick questions from our first session

Postby Doc_Nova » Sun Jul 08, 2012 10:16 am

You are absolutely right, EF! My bad. :)
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Re: Couple of quick questions from our first session

Postby mtheurer » Sun Jul 08, 2012 5:34 pm

I'm pretty sure that we did the "Watcher takes dice" right and I didn't ever step up anything that was already in the pool. However, I was accidentally handing PP out like candy whenever I rolled 1's..... Doh! Will know better next time, but without playing it's hard to get your head around new rules. Think that we're going to try a high powered adventure next with the likes of Hulk, She-Hulk, and Thor. Now, I just have to come up with the actual adventure :)

Mark
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Re: Couple of quick questions from our first session

Postby Doc_Nova » Sun Jul 08, 2012 6:31 pm

mtheurer wrote:I'm pretty sure that we did the "Watcher takes dice" right and I didn't ever step up anything that was already in the pool. However, I was accidentally handing PP out like candy whenever I rolled 1's..... Doh! Will know better next time, but without playing it's hard to get your head around new rules. Think that we're going to try a high powered adventure next with the likes of Hulk, She-Hulk, and Thor. Now, I just have to come up with the actual adventure :)

Mark


Trial and error is the best way to find how a game plays, especially for you and your friends and how you want the game to play.

Insofar as events/adventures...Grimmshade, a MHR grue and font of wisdom has a site where he has posted several events, both long and short. That can be found here: http://exploring-infinity.com/author/grimmshade/

Additionally, a site called Plot Points has created a Secret Avengers event and has started on an odd, but certainly original, Pet Avengers event (they also have plenty of their own takes on characters) here: http://marvelplotpoints.wordpress.com/

Maybe one of those will, at a minimum, provide you with a ready-made scenario. Even better, maybe one will provide the inspiration to pen one of your own!
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Re: Couple of quick questions from our first session

Postby mtheurer » Mon Jul 09, 2012 4:18 pm

Yup, already found Plot Points and Doom Pool before we played out first session. We did Days of Future Past and it reminded all of us of the comics we read back in the day. Man, that makes us sound old :)

Going to run the Armor Wars adventure this weekend and then will work on porting over a Champions adventure that I wrote to Marvel.

For today, though, I have two more questions for the big brains here...

1) SFX, unless they specifically say otherwise can you use multiple special effects as part of a single action roll? I ask because I see on some datafiles where they list "multipower" allowing the use of two powers with a negative step. Is this the only way you can use more than one SFX at a time?

2) Limit, specifically the "mutant" one. The rest I think I'm ok with but this one has me stumped. Maybe I'm reading it wrong, reading too much into it or maybe it's how it is written. Anyway, "Earn 1 PP when affected by mutant-specific milestones and tech." So what's the big deal? How's that a Limit that hinders a mutant? We had Beast in the game and he achieved one of his milestones (mutant-related milestone, right?) and then earned a PP. Seemed like there was something wrong with that, but again, I could be missing something here.

Thanks for the help!

Mark
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Re: Couple of quick questions from our first session

Postby Spatula » Mon Jul 09, 2012 4:32 pm

mtheurer wrote:1) SFX, unless they specifically say otherwise can you use multiple special effects as part of a single action roll? I ask because I see on some datafiles where they list "multipower" allowing the use of two powers with a negative step. Is this the only way you can use more than one SFX at a time?

Multipower is a SFX that allows you to add in multiple power traits to a die pool, which is different than using multiple SFX. So I think you have some of your terminology confused.

Can you use multiple SFX in a single roll? Yes, but you can only use each SFX once.

Can you use multiple power traits in a single roll? Yes, although there may be some cost involved.

mtheurer wrote:2) Limit, specifically the "mutant" one. The rest I think I'm ok with but this one has me stumped. Maybe I'm reading it wrong, reading too much into it or maybe it's how it is written. Anyway, "Earn 1 PP when affected by mutant-specific milestones and tech." So what's the big deal? How's that a Limit that hinders a mutant? We had Beast in the game and he achieved one of his milestones (mutant-related milestone, right?) and then earned a PP. Seemed like there was something wrong with that, but again, I could be missing something here.

Getting a PP for being affected by a "mutant-specific milestone" is a bit strange. How does one get affected by a milestone? It looks like Civil War has updated the wording of the limit to "When affected by mutant-specific complications and tech, earn 1 PP" which makes more sense.
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Re: Couple of quick questions from our first session

Postby mtheurer » Mon Jul 09, 2012 5:03 pm

Perfect, thanks!

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Re: Couple of quick questions from our first session

Postby mtheurer » Mon Jul 09, 2012 6:11 pm

OM93 helped a bit with the mutant limit but I still think it cold do with a clarification.
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Re: Couple of quick questions from our first session

Postby Cam » Mon Jul 09, 2012 7:03 pm

The Mutant Limit means that there are a lot of things in the Marvel Universe that specifically effect or complicate mutants, like public outrage, power dampeners, and so forth. You get 1 PP when one of those makes life difficult for you.

Cheers,
Cam
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Re: Couple of quick questions from our first session

Postby mtheurer » Wed Jul 11, 2012 5:34 pm

Thanks for the assistance so far, you have all been a great help. I have a quick question that I think I know the answer to but wanted to bounce it off the big brains of the forum. For sfx at are not tied to using a specific power can you use them any time that it's applicable?

As an example, Colossus' "take the hit" sfx. Can he use it as many times as he wants, whenever he wants (as long as its plausible), as long as he has PP to spend or is there a 'per turn' restriction on stuff like that? What about Wolverine's healing? Does it need to be his turn to use it or just anytime 'poof' healed up.

Thanks,

Mark
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Re: Couple of quick questions from our first session

Postby Spatula » Wed Jul 11, 2012 6:07 pm

mtheurer wrote:As an example, Colossus' "take the hit" sfx. Can he use it as many times as he wants, whenever he wants (as long as its plausible), as long as he has PP to spend or is there a 'per turn' restriction on stuff like that?

As long as he has the PP, he can use it. He will probably want to spend 2 PP though (1 to take the hit and the other to negate it via Invulnerability), so that becomes a pretty expensive tactic.

mtheurer wrote:What about Wolverine's healing? Does it need to be his turn to use it or just anytime 'poof' healed up.

Healing SFX are a special case, and the rules for them are scattered around the manual. Healing SFX costs an action to use (and the PP) and allows you to compare your Stamina die to your stress and step back or remove the stress as a result. It's been said that you can also spend a PP during a regular action to keep an extra effect die, and maybe another PP to activate the Healing SFX? But I think in that case you use the effect die instead of your Stamina to determine how much damage is healed.
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