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Stargate: Atlantis

Stargate: Atlantis

Postby Loxly » Sun Aug 05, 2012 4:50 am

START OF SEASON 1
MAJOR JOHN SHEPPARD
d8 STR d8 AGI d8 VIT d6 INT d10 ALT d8 WIL

d4 Academic
d4 Covert Expert
d6 Diplomat
d8 Soldier
d10 Tactician
Using ATAG Ancient Tech, Pilot

Distinctions: Ancient Gene, Bucks Authority, Could Have Been In Mensa

Talents:
Tactician: Stop Using Your Mouth And Start Using Your Brain, Witty Banter

START OF SEASON 2
MAJOR JOHN SHEPPARD
d8 STR d8 AGI d8 VIT d6 INT d10 ALT d8 WIL

d4 Academic
d6 Covert Expert
d6 Diplomat
d8 Soldier
d10 Tactician
Using ATAG Ancient Tech, Pilot

Distinctions: Ancient Gene, Bucks Authority, Could Have Been In Mensa

Talents:
Diplomat: Commanding Speech
Soldier: Bad Ass
Tactician: I Got A Plan, Stop Using Your Mouth And Start Using Your Brain, Witty Banter

START OF SEASON 3

LIEUTENANT COLONEL JOHN SHEPPARD
d8 STR d8 AGI d8 VIT d6 INT d10 ALT d8 WIL

d4 Academic
d6 Covert Expert
d6 Diplomat
Persuasion, Subterfuge
d10 Soldier
d10 Tactician
Using ATA Ancient Tech, Pilot, Tactics, Planning

Distinctions: Ancient Gene, Bucks Authority, Could Have Been In Mensa

Talents:
Diplomat: Commanding Speech
Soldier: Bad Ass
Tactician: I Got A Plan, Stop Using Your Mouth And Start Using Your Brain, Witty Banter
Open: What Would McKay Do?

START OF SEASON 4
LIEUTENANT COLONEL JOHN SHEPPARD
d8 STR d8 AGI d8 VIT d6 INT d10 ALT d8 WIL

d4 Academic
d8 Covert Expert
Stealth
d8 Diplomat
Persuasion, Subterfuge
d10 Soldier
Golf
d10 Tactician
Using ATA Ancient Tech, Pilot, Tactics, Planning

Distinctions: Ancient Gene, Bucks Authority, Could Have Been In Mensa

Talents:
Diplomat: Commanding Speech
Soldier: Bad Ass
Tactician: I Got A Plan, Stop Using Your Mouth And Start Using Your Brain, Witty Banter
Open: What Would McKay Do?

START OF SEASON 5
LIEUTENANT COLONEL JOHN SHEPPARD
d8 STR d8 AGI d8 VIT d8 INT d10 ALT d8 WIL

d6 Academic
Computers
d8 Covert Expert
Stealth
d8 Diplomat
Persuasion, Subterfuge
d10 Soldier
Golf, P90
d10 Tactician
Using ATA Ancient Tech, Pilot, Tactics, Planning

Distinctions: Ancient Gene, Bucks Authority, Could Have Been In Mensa

Talents:
Diplomat: Commanding Speech
Soldier: Bad Ass
Tactician: I Got A Plan, Stop Using Your Mouth And Start Using Your Brain, Witty Banter
Open: What Would McKay Do?

END OF SEASON 5
LIEUTENANT COLONEL JOHN SHEPPARD
d8 STR d8 AGI d8 VIT d8 INT d10 ALT d8 WIL

d6 Academic
Computers
d8 Covert Expert
Stealth
d8 Diplomat
Persuasion, Subterfuge, Negotiations
d12 Soldier
Golf, P90, H2H, Firearms
d10 Tactician
Using ATA Ancient Tech, Pilot, Tactics, Planning, Drone Chair, Tactical Assault

Distinctions: Ancient Gene, Bucks Authority, Could Have Been In Mensa

Talents:
Diplomat: Commanding Speech
Soldier: Bad Ass
Tactician: I Got A Plan, Stop Using Your Mouth And Start Using Your Brain, Witty Banter
Open: What Would McKay Do?

Signature Assets: P90 d8

Note: Primary is still Tactician.

TALENTS
Badass
Leverage Core Book

Commanding Speech
You can inspire people to action do to your intensity.
Role: Diplomat
Activation: You are trying to rally a group. You must spend a Plot Point to activate this Talent.
Effect: They may Choose to Add a d10 to any of their rolls for the next scene, however, if they do, they must also add a d4.

I Got A Plan
You have a chess board in brain when you set up all the pieces to the current problem.
Role: Tactician
Trigger: You are making a Reveal to deploy your team in the best places.
Effect: Add a d8 to your roll.

Stop Using Your Mouth And Start Using Your Brain
You’re have a habit of … we’ll call it ’forcing’ others to do things that need to be done. They might not like your approach, and might resent you for it, but the job gets done anyway.
Role: Tactician
Activation: You’re in voice contact with at least one Crewmember. You must spend a Plot Point to activate this Talent.
Effect: A Crewmember that you’re in contact with who’s taking an action may add your WILLPOWER die to their roll and keep a 3rd die.

What Would McKay Do?
You have people that are on your team do all the sciency stuff for you. Sometime you really wish you paid more attention to them.
Role: Open
Activation: ACADEMIC is a die in your roll, the roll represents your attempt to figure out some scientific problem, and ACADEMIC is not your PRIMARY ROLE.
Effect: You may add your PRIMARY ROLE to your roll.

Witty Banter
You sometimes say things that inspire others to solve a problem they are working on … even if you have no idea what it is.
Role: Tactician
Activation: You are interacting with another character that is working on a non-combat problem. You must spend a Plot Point to activate this talent.
Effect: The team member you are talking can add an extra d8 on their roll. If the two of you banter back and forth, it is a d10. In either case, they get to keep a 3rd die.
Loxly
d6
 
Posts: 44
Joined: Fri Apr 27, 2012 9:20 am

Re: Stargate: Atlantis

Postby Loxly » Sun Aug 05, 2012 5:13 am

ON STARGATE: SG1
ELIZABETH WEIR
Strong Leader d8, World Famous Negotiator 10, Trusting d8

START OF SEASON 1
ELIZABETH WEIR
d6 STR d6 AGI d8 VIT d10 INT d8 ALT d10 WIL

d6 Academic
Languages
d4 Covert Expert
d10 Diplomat
Negotiations
d4 Soldier
d8 Tactician

Distinctions: Strong Leader, World Famous Negotiator, Trusting

Talents:
Diplomat: Diplomat
Tactician: Delegation

START OF SEASON 2
ELIZABETH WEIR
d6 STR d6 AGI d8 VIT d10 INT d8 ALT d10 WIL

d6 Academic
Languages
d4 Covert Expert
d10 Diplomat
Negotiations, Bluff, Empathy
d4 Soldier
d10 Tactician
Plan Ahead, Base Security

Distinctions: Strong Leader, World Famous Negotiator, Trusting

Talents:
Diplomat: Diplomat, Quick Witted
Tactician: Delegation

START OF SEASON 3
ELIZABETH WEIR
d6 STR d6 AGI d8 VIT d10 INT d8 ALT d10 WIL

d8 Academic
Languages, Interviewing People
d4 Covert Expert
d10 Diplomat
Negotiations, Bluff, Empathy, Subterfuge
d4 Soldier
d10 Tactician
Plan Ahead, Base Security, Tactics

Distinctions: Strong Leader, World Famous Negotiator, Trusting

Talents:
Diplomat: Diplomat, Quick Witted
Tactician: Delegation
Open: Two Steps Ahead

Signature Asset: Office d8

END OF SEASON 3
ELIZABETH WEIR
d6 STR d6 AGI d8 VIT d10 INT d8 ALT d10 WIL

d10 Academic
Languages, Interviewing People, Lantian Tech
d4 Covert Expert
d10 Diplomat
Negotiations, Bluff, Empathy, Subterfuge, Persuasion, Distraction, Intimidation, Politics, Diplomacy
d4 Soldier
d10 Tactician
Plan Ahead, Base Security, Tactics

Distinctions: Strong Leader, World Famous Negotiator, Trusting

Talents:
Diplomat: Diplomat, Quick Witted
Tactician: Delegation
Open: Two Steps Ahead

Signature Asset: Office d8

ENHANCED ELIZABETH WEIR
Strong Leader d8, Active Ninites d12, Trusting d8, Subterfuge d10, Plan Ahead d8, Tactics d8

REPLI- WEIR
Strong Leader d8, Human-Form Replicator d12, Trusting d8, Subterfuge d10, Plan Ahead d8, Tactics d8

TANLENTS
Delegation
You are well versed in instructing people under your command to do things for you.
Role: Tactician
Activation: You have assigned tasks to members of your crew. You must spend a Plot Point to use this Talent.
Effect: They may include your TACTICIAN die even if out of direct contact with you for the rest of the scene. If they Choose to go against your instructions, they Gain a Plot Point instead.

Diplomat
You know the in’s and out’s of politics.
Role: Diplomat
Activation: You are attempting an Impression Action against another political figure or leader of a group of people. You must spend a Plot Point to activate this Talent. Spend a Plot Point for added effect.
Effect: Add a d8 to your roll and keep a 3rd die. Spending a Plot Point will Step Up the die type of the ASSET created. To a maximum of d12.

Quick Witted
Your words are as Agile as you body.
Role: Diplomat
Activation: You are Social Interaction with someone. You must spend a Plot Point to activate this Talent.
Effect: You may add your AGILITY die to your roll and keep a 3rd die.

Two Steps Ahead*
StevenD's Suitcase Full Of Cash
Loxly
d6
 
Posts: 44
Joined: Fri Apr 27, 2012 9:20 am


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