by Xantria » Thu Jun 07, 2012 7:11 am
Excellent Work !
That has always been a problem with people just coming into Smallville. After 3 or more failed Growth rolls I have seen people abandon the system and move unto other games.
Or they try and find loop holes like go for a relationship they dont really care for. (Easy to raise) and then next session drop it to raise what they really wanted to raise in the first place.
When Marvel came out and I saw the Milestones and the way XP can be spent to purchase various things, I thought this might be a good port over to Smallville if it could be made to work.
Some milestones have more then enough Drama to them to fit.
Still your variant methods are appreciated and might ease the problems players from other systems have with Smallville's growth mechanic.
Good Work