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Variant Growth

Variant Growth

Postby dvus » Wed Jun 06, 2012 10:08 pm

I've been using a couple different methods for Growth in the Smallville games I run and I decided to post them up for everyone to use. Someone else may have come up with something similar, I really don't know. Hopefully, these methods will be useful for someone.

Variant Growth
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Re: Variant Growth

Postby MidnightBlue » Thu Jun 07, 2012 6:24 am

It's always nice to have options.

Thanks for the effort!
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Re: Variant Growth

Postby dvus » Thu Jun 07, 2012 6:32 am

Sure thing!
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Re: Variant Growth

Postby Xantria » Thu Jun 07, 2012 7:11 am

Excellent Work !

That has always been a problem with people just coming into Smallville. After 3 or more failed Growth rolls I have seen people abandon the system and move unto other games.

Or they try and find loop holes like go for a relationship they dont really care for. (Easy to raise) and then next session drop it to raise what they really wanted to raise in the first place.

When Marvel came out and I saw the Milestones and the way XP can be spent to purchase various things, I thought this might be a good port over to Smallville if it could be made to work.

Some milestones have more then enough Drama to them to fit.

Still your variant methods are appreciated and might ease the problems players from other systems have with Smallville's growth mechanic.

Good Work
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Re: Variant Growth

Postby dvus » Thu Jun 07, 2012 7:48 am

Milestones could definitely work! There are some that are full of drama, but then, you lose the excitement of challenging Values and Relationships. Unless you tied Milestones to Challenging. There's an idea...

Much like Iron Man's Bleeding Edge Tech Milestone. "1XP: When you first challenge POWER or DUTY.", etc.
Host of the Shark Bone Podcast
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