- More or fewer dice
- Bigger or smaller dice
A Watcher can, at any given time, be playing to
- Hoard DP dice or spend them
- Increase the pool population (by adding D6s) or the pool potency (by stepping up existing dice)
Which dimensions dominate at any given point in the game seem to have major effects on play. e.g.
- A large DP makes healing actions harder, often prohibitively so.
- A large DP makes it less appealing for heroes to take action agains the DP (for support actions, some other kinds of asset creation, removing certain complications) versus taking action directly against an opponent
- A DP with mostly low die-sizes limits the Watcher's options for pumping up their result totals, interrupting the action order, splitting off sub-parties etc.
- OTOH, a high-value DP (lots of large-size dice) gives the Watcher lots of sway over the flow of an action scene - including turn-order, party splits, counter-attacks on heroes, success rates of both hero and villain action rolls (through result-pumping), even ending the scene at all (via the 2D12 exploit)
- A large DP with lots of high-size dice lets a Watcher sustain a single villain longer against a full team of heroes, if the vllain's own stats aren't up to snuff
Those are what I can think of off the top of my head. And there's some pretty clear tension among the effects. (More of this means less of that, etc.) What other effects on play can you think of? As Watcher, what DP features do you tend to play for over the course of an act? Hoarding or spending down? More smaller or fewer bigger? To the end of what play experience?
As a player, how do you experience different DP sizes and Watcher approaches? What do differences in terms of DP constitution and flows at different points in an act tip you toward doing or away from doing?
Ground rules: for the purpose of this specific discussion, I'm not interested in anyone's ideas on how they think the Doom Pool must surely work based on reading the rules alone. I'm even less interested in praise or condemnation of the DP mechanic at a general level. I'm interested in DP-driven features you've observed at your table. (Or on your forum, whatever.) What have you learned from being the custodian of your own doom pools, or at the sharp end of other people's?
Thanks,
Jim
