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Marvel Heroic Roleplaying

Rules Questions

Re: Rules Questions

Postby Majestic » Sun Apr 15, 2012 7:43 pm

Awesome. Thanks so much, Cam! :)
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Re: Rules Questions

Postby Spatula » Mon Apr 16, 2012 7:45 am

EldritchFire wrote:
Spatula wrote:Good point about the limit on extra dice, N01H3r3. I totally missed that.

#2. You can spend PP/doom dice to add extra effect dice to your roll. Now I know that you can't inflict the same stress with the extra effect dice, but let's say that you still want to apply all the effects to the same character. For example, inflict two different kinds of stress, or inflict stress and a complication.

Does the defending character roll two reactions? Or just one, and apply its effects against both effect dice?


Just the one reaction roll. They've already reacted, and your effect dice are the, well, effect of the action roll.

-EF
OK, so just as an example, a hero gets a 15 on a total and a D8 effect. He spends a PP to add a D6 effect.

The villain opposes and gets a 12 total, and D10 effect.

So the result is: the hero applies both effects to the villain (let's say one is stress and the other is a complication), and both effect dice are downgraded (to D6 and D4), because the villain's effect is higher? Is that right?
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Re: Rules Questions

Postby Spatula » Mon Apr 16, 2012 3:33 pm

New Question: Let's say Colossus bends a steel I-beam around a a villain (a complication) and then gets knocked out. Other heroes remain, so the action continues, and the villain tries to escape the complication. What does he roll against? Is the answer different if the trapped character is a hero?

It seems a bit strange to have the character that created the complication (and then left) to roll the reaction. So use the doom pool, right? But the Watcher shouldn't be rolling against him or herself, right?
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Re: Rules Questions

Postby mocachild » Mon Apr 16, 2012 3:39 pm

ok to answer the question about the colossus steel beam situation. if it was a player trying to escape he rolls against the doom pool. if it's a watcher character he just applies one of his logical traits against the complications effect and if his trait is larger it is gone, if it's smaller it is stepped down by one.

In response to:
So the result is: the hero applies both effects to the villain (let's say one is stress and the other is a complication), and both effect dice are downgraded (to D6 and D4), because the villain's effect is higher? Is that right?

yes.
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Re: Rules Questions

Postby Newtsy » Wed Apr 18, 2012 11:42 am

Hi gang,

Would someone mind clarifying what the idea behind the "Versatile" SFX is? How would one describe a use of that?

Thanks!

~N
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Re: Rules Questions

Postby Supplanter » Wed Apr 18, 2012 11:50 am

Newtsy wrote:Would someone mind clarifying what the idea behind the "Versatile" SFX is? How would one describe a use of that?


I don't play Versatile as calling for much in the way of description. It's just the mechanical equivalent of the die-splitting option Specialties have.

Versatile and Multi-power exist to give heroes with a single power set a way to get two power-set dice into a roll "for free."


Jim
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Re: Rules Questions

Postby Spatula » Wed Apr 18, 2012 11:58 am

Newtsy wrote:Would someone mind clarifying what the idea behind the "Versatile" SFX is? How would one describe a use of that?
IMO, the idea is that you can make your dice pool a respectable size for those situations where you can't add in a power or a specialty. :) Note that specialties effectively get versatile for free: you can use an expert specialty as D8 or 2D6, and a master as D10, 2D8, or 3D6. I believe that's probably because many specialties will be used on their own, and not in conjunction with your power sets. So I don't know if there's an in-game explanation for it.

But if I had to construct one... In most cases, by taking more dice at a lower die size, you are boosting your chance for success at the expense of a potential higher effect die. The more dice you roll, the better your chance of getting 2 decent dice for your total while still having something left over for your effect. So it could be depicted (with powers, dunno how you would do it with specialties) as favoring accuracy or success over hitting harder.
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Re: Rules Questions

Postby Majestic » Wed Apr 18, 2012 7:02 pm

And of course this is also balanced out by the fact that the more dice you roll (especially of smaller size), the greater the likelihood of getting some 1's among them.
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