Hi all. My friend and I just recently started playing MHR and we both think it's a great system. However we wanted to know what limitations are there that help keep the game in balance? For instance, say for her action, ShadowCat punches the Sentry and rolls a 15 with a d10 effect. Sentry rolls for his reaction and fails. So now ShadowCat has just inflicted d10 physical stress on a character that went head to head with the Hulk in the comics.
Does anyone know what rules prevent situations like this from happening outside of just simply saying the Watcher doesn't allow it?
Any help would be appreciated. Thanks guys.
