NAMOR
SOLO d10, BUDDY d6, TEAM d8
DISTINCTIONS
King Of Atlantis, Noble Arrogance, Half Breed
POWER SETS
SUB MARINER
Animal Control (Marine Life) d6; Elemental Influence (water) d6; Superhuman Swimming d10; Enhanced Durability d8; Enhanced Strength d8
SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.
SFX: Multipower. Use two or more POWER SET powers in a single dice pool at -1 step for each additional power.
SFX: Aquatic Healing. Add POWER TRAIT to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s STRESS TYPE or step back your own or another’s TRAUMA TYPE by –1.
Limit: Dehydration. If stressed out, asleep, or unconscious, shutdown POWER SET. Recover POWER SET when stress is recovered or you awake. If TRAUMA TYPE is taken, shutdown POWER SET until trauma is recovered.
Limit: Exhausted. Shutdown any POWER SET power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
WINGED FEET
Subsonic Flight d8
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
TRIDENT
Weapon d6
SFX: Dangerous. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up STRESS TYPE inflicted by +1.
Limit: Gear. Shutdown POWER SET and gain 1 PP. Take an action vs. doom pool to recover.
SPECIALITIES
Combat Expert, Menace Master
MILESTONES
ATLANTEAN HERITAGE *
1 XP when dehydration forces a Shutdown of your Abilities.
3 XP when you choose to put the welfare of the oceans over that of the surface world.
10 XP when you spend a Plot Point to Reroll any die in a Test or Contest that includes one of your Power Set dice.
PROTECT MY PEOPLE #
1 XP when you declare a character—ally or enemy—as a threat to Atlantis.
3 XP when you take a major step against that threat, such as recruiting a significant ally or joining a team in order to monitor the threat.
10 XP when you eliminate the threat to Atlantis, through diplomacy or force.
* Smallville pg. 99
# copied from Black Panther