starphoenix26 wrote:when i make a character, i want to bring out a trait tht doesn't make him/her just a clone of another character or a generic variant. and it's this aspect of the game that kinda leaving me a bit cold.
That's what your distinctions and milestones are for. Those are the ways you can really add unique personality and role playing drama to the game. Many other games don't even give you that. The traditional model for RPGs was to model the physical, mental, and supernatural aspects of characters. Personality, goals, and other ephemera were left up to the players. D&D has thousands of pages of rules on how to make a character a unique combatant. MHR and a number of newer games have rules in place for making a unique character.
For adding variety to the combat aspect, that's what SFX and limits are all about.