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Marvel Heroic Roleplaying

Unofficial Handbook of the Marvel Heroic Roleplaying Game

Re: Unofficial Handbook of the Marvel Heroic Roleplaying Gam

Postby Unknown Blitz » Fri Mar 30, 2012 11:21 am

Fantomex (Jean-Phillipe)

Affiliations
Solo d10 Buddy d8 Team d6

Distinctions
Human-Sentinel Hybrid
World Class Thief
Uncompromising


Power Sets

Weapon XIII
Dampener Plates d12
Misdirection d10
Enhanced Stamina d8
Enhanced Reflexes d8
Dual Pistols d6
SFX: Healing Factor- Spend 1 PP to recover physical stress or step back your physical trauma by -1
SFX: Rapid Fire- Step Up or Double Dual Pistols against a single target. Remove the highest rolling die and add 3 dice to your total.
Limit: Gear- Shutdown Dampener Plates or Dual Pistols and gain 1 PP. Take an action vs. doom pool to recover.


E.V.A.
Supersonic Flight d10
Energy Blast d8
Shapeshifting d6
SFX: Independant Entity. If Fantomex is stressed out, spend 1 PP to have E.V.A. remove him from the Scene.
Limit:

Specialties
Acrobatic Expert d8
Combat Expert d8
Covert Master d10
Crime Master d10
Psych Master d10

Milestones

Protect the World

1 XP when you declare a character-ally or enemy- as a threat to the World
3 XP when you take a major step against that threat, such as recruiting a significant ally or joining a team in order to monitor the threat
10 XP when you eliminate the threat to the World, through diplomacy or force

Probably one of my favorites on the current roster of Uncanny X-Force. Dampening Plates are basically Psychic Resistance as no one can get inside his brain while he has them on. His Misdirection is an extremely powerful mind control/illusion power that can make complex scenarios that are incredibly believable to his target. I wasn't sure how strong his healing ability was until the end of #23 (which I won't spoil for those who haven't read, but it is a definite sign that it is.)
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Re: Unofficial Handbook of the Marvel Heroic Roleplaying Gam

Postby daddystabz » Fri Mar 30, 2012 11:56 pm

The Silver Surfer – Norrin Radd

Affiliations: Solo d10, Buddy d8, Team d6
Distinctions: Zenn- Lavian Scientist, Former Herald of Galactus, Sentinel of the Spaceways

THE POWER COSMIC
Godlike Cosmic Energy Supremacy d12, Godlike Reflexes d12, Godlike Stamina d12, Godlike Strength d12, Godlike Durability d12, Godlike Senses d12, Godlike Cosmic Blast d12, Godlike Transmutation d12
SFX: Area Attack: Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Multipower: Use 2 or more The Power Cosmic powers in your dice pool, at -1 step for each additional power.
SFX: Cosmic Healing: Spend 1 PP to recover your or a target’s physical stress and step back the physical trauma by -1.
SFX: Immunity to Heat/Fire, Disease and Aging: Spend d6 to ignore stress, trauma, or complications from heat/fire, disease or aging effects.
SFX: Cosmic Boost: Step up or double any The Power Cosmic power for one action by spending 1 PP.
SFX: Cosmic Matter Manipulation: Spend 1 PP to make transmutations permanent.
Limit: Naïve: Earn 1 PP if you step up emotional stress inflicted by NPCs trying to manipulate you to secretly doing their bidding or tricking you to gain use of your powers.
Limit: Loneliness: When you suffer emotional trauma, shutdown any The Power Cosmic power and gain 1 PP. Recover the power when you recover the emotional trauma.

THE SILVER SURFER’S SURFBOARD
Godlike Flight d12, Godlike Space Flight d12, Godlike Durability d12
SFX: Dimensional Travel: Spend d6 to doom pool to instantly travel to an alternate dimension.
Limit: Gear: Shutdown The Silver Surfer’s Surfboard and gain 1 PP. Take an action vs. the doom pool to recover gear.

Specialties: Acrobatic Master d10, Combat Expert d8, Cosmic Master d10, Menace Expert d8, Vehicle Expert d8

Milestones
Protector of Sentient Life
1 xp when you choose to aid a helpless sentient being for the first time.
3 xp when you aid a stressed out hero in recovery.
10 xp when you either sacrifice yourself for your allies or you’re the last hero standing.

Romantic Tragedy
1 xp when you choose to express your affection for a love interest.
3 xp when you turn down aid in order to be alone with your chosen love in a perilous situation.
10 xp when you either watch your chosen love take d10 or more trauma or break off your relationship in order to save them.
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Re: Unofficial Handbook of the Marvel Heroic Roleplaying Gam

Postby Jason_Sunday » Sat Mar 31, 2012 11:09 am

Can we get Darkhawk to go with Nova? :D
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Re: Unofficial Handbook of the Marvel Heroic Roleplaying Gam

Postby dadiceguy » Sat Mar 31, 2012 6:38 pm

Jason_Sunday wrote:Can we get Darkhawk to go with Nova? :D

Someone wrote up Darkhawk here http://thedoompool.wordpress.com/2012/0 ... like-that/
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Re: Unofficial Handbook of the Marvel Heroic Roleplaying Gam

Postby brianliberge » Sun Apr 01, 2012 11:35 am

You can see the full write up of Thor with an editable datatfile here.

Thor

Affiliations

Solo d10 Buddy d6 Team d8

Distinctions

God of Thunder
Lead by Might
Struggle with Humility

Powers

Champion of the Gods

Godlike Durability d12, Superhuman Stamina d10, Godlike Strength d12

SFX: Berserk. Borrow a die from the doom pool for an attack action. Step up the die by +1 and return to the doom pool
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by magical attacks.
SFX: Take the Hit. Spend 1 PP to take physical stress intended for a nearby ally friend.
Limit: Asgardian. Earn 1 PP to step up emotional or mental stress inflicted by immortals and their agents by +1.

Mjonir

Electrical Blast d10, Superhuman Durability d10, Supersonic Flight d10, Weapon d8, Weather Supremacy d10

SFX: Area Attack. Target multiple opponents. For each additional target, add d6 to your pool and keep +1 effect die.
SFX: Electrical Absorption. On a successful reaction against an electricity based attack action, convert opponent’s effect die into a Mjonir stunt or step up Electrical Blast by +1 until used in an action.
Limit: Gear. Shutdown Mjonir and gain 1 PP. Take an action vs. the doom pool to recover gear.

Specialities

Combat Master d10, Cosmic Expert d8, Medical Expert d8, Menace Expert d8

[You may convert Expert d8 to 2d6 or Master d10 to 2d8 or 3d6.]

Milestones

A Heart Divided
1 XP when you first take mental or emotional stress.
3 XP when you choose to protect innocents instead of engaging the main foe or when you choose to ignore endangered mortals in the name of the greater good.
10 XP when you choose to either take on the Odinforce and the leadership of Asgard or reject your birthright.

Immortal Ties
1 XP when you declare someone an old ally or foe.
3 XP when your ally or foe causes trauma to one of your teammates.
10 XP when your actions causes the death of an enemy or you kill an old foe.
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Re: Unofficial Handbook of the Marvel Heroic Roleplaying Gam

Postby N01H3r3 » Mon Apr 02, 2012 9:47 am

As he was the main villain of the new season 2 opener of Avengers: Earth's Mightiest Heroes, I've been inspired to do a quick write-up of Victor von Doom.

I've built him in such a way that he can (and will) often be represented by Doombots rather than the real Doctor Doom, but also so that if the situation turns against him, he is able to draw upon the vast wealth of mystical power he has accumulated.

Doctor Doom (Victor von Doom)
Affiliations
• Solo d10
• Buddy d6
• Team d8

Distinctions
• Ruler of Latveria
• Colossal Arrogance
• Power-Hungry Genius

Power Sets
Magical Might
Sorcery Supremacy d12, Mystical Blast d10, Superhuman Durability d10, Teleportation d10
SFX: Versatile: Replace Sorcery Supremacy with 2d10 or 3d8.
Limit: Conscious Activation: If stressed out, asleep, or unconscious, shutdown Magical Might. Recover Magical Might when stress is recovered or you awake. If Mental Trauma is taken, shutdown Magical Might until trauma is recovered.
Limit: A Preference for Science: Magical Might begins play shutdown. Spend a d10 or higher from Doom to recover Magical Might.

Doom's Armour
Concussive Blasts d10, Superhuman Durability d10, Subsonic Flight d8, Enhanced Senses d8, Superhuman Strength d10,
SFX: Force Field: Spend a die from Doom to step up and double Superhuman Durability. You may not physically attack while the force field is raised in this way.
SFX: Doombot Duplicate: If you have not recovered Magical Might, spend a die from Doom when you are Stressed Out to reveal that you weren't actually present, and that a Doombot was there in your place.
Limit: Power Depletion: Shutdown any Doom's Armour power to add d6 to Doom. Recover power by activating an opportunity.

Specialties
• Business Expert d8
• Cosmic Master d10
• Medical Expert d8
• Menace Expert d8
• Mystic Master d10
• Science Master d10
• Tech Master d10
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