Supplanter wrote:I think they're just balancing out the previous Marvel game, where Intelligence was the killer attribute.

Jim
And when you started making gadgets and tech with that Hyper Intelligence + high Resources...it got ridiculous FAST.
Man...I rolled up a guy in college, completely random, that ended up with some crazy Unearthly-Shift X Reasoning and decent resources. He made some small super-tech items in his off-mission time and sold the patents to NASA and the US Military to boost his own Resources. Then he started working on his power suit....
Mind you, the character was already a decently powered superhero BESIDES the intelligence.
Anyway...the character was roleplayed well, but ended up being one of my few exercises in power gaming. After a while, he just wasn't any fun. He was TOO good. So when the game came around for me to Judge the same group of characters, my guy built an android that could wear the suit that posed as his twin brother. The suit wearing android went on a solo career protecting "his city" while the actual man retired from the superhero biz and instead continued his inventing and funding superhero teams and projects for the greater good.
But Mind Lock, my original TSR character and very first Hyper Intelligent guy who has been transported and reimagined into every superhero gaming outlet that I have (which is a lot) has been a lot of fun...mainly by staying away from going too crazy with the invention side of things. At least by staying away from designing battle armor for himself that is.
MHR lets you make these kinds of characters in so many different ways...I just find it overwhelmingly awesome right now.
Yes...I sound like a teenage boy, but I'm stil in the honeymoon stage with this game.
Distinctions, Power Sets, SFX, Limits, Specialties, Milestones, Stunts, Push, Assets, Complications...all of these can be used to stat out a Hyper Intelligent character with very little effort. It's just a matter of personal taste in which method(s) you choose!
