Iron Fist

Postby mocachild » Fri Apr 27, 2012 10:14 am

:lol: Midnight. you always crack me up.

Let's not forget that comics are a bit wonky when it comes to how good someone really is. That's why there can be more than one datafile. I'm mean heck Thor himself has said he believes Captain America to be the best hand to hand fighter he's probably ever seen and Thor's been fighting for a very looooong time.

ultimately it really depends on who is writing the character at the time. So make a datafile that really works for you! put one out here if you really want to and others (as Midnight mentioned ;) ) will be happy to chime in, but ultimately make one that really says "Iron Fist" to the way you see him.

Personally, I really like the Iron Fist write up. I think it works really well and can be pretty darn scary when played intelligently.
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Postby chaosnet » Fri Apr 27, 2012 10:46 am

Ok...here is Shang Chi that I cobbled together without a PDF...let the vivesection begin!

Shang Chi

Affiliations
Solo D10
Buddy D8
Team D6

Distinctions
“Patient Fisherman”
“Master of Kung Fu”
“Father Issues”


Powers

Master of Kung-Fu
*Enhanced Reflexes D8
*Martial Arts D8
*Enhanced Stamina D8

**SFX: Focus – Combine two of the same dice in a pool with Master of Kung Fu and replace with a +1 die
**SFX: Step up or Double a Master of Kung-Fu power for your next action, afterwards shut down power trait and gain 1PP. Recover on a Watcher opportunity.
**SFX: Intense Training – On a successful reaction check, Shang Chi may apply the attacker’s effect die as a complication (Thrown, or Grappled) at no cost, or may apply Emotional Stress for 1 PP (Shang’s calm and expertise causes the attacker to get angry).

**Limit: Only Human – Though highly trained, Shang Chi is still only human and can fatigue. Shutdown a Master of Kung Fu power and gain 1PP. Recover on an action against the Doom Pool, or in a Transition Scene.


Chi Manipulation
*Body Control D8 (Meditation, Feign Death, Slow Breathing stuff)
*Enhanced Durability D8
*Enhanced Senses D8

**SFX: Immune to drugs and poison – Spend 1 PP to ignore Stress, Trauma or Complications related to Drugs and Poison if the effect is D8 or lower.
**SFX: Ignore Pain – Spend 1 PP to step down Physical Stress by 1. Add D6 to the Doom Pool.

**Limit: Need a limit here, not sure what but this is the pseudo-mystic aspect of his martial arts mastery.


Specialties
*Acrobat Expert D8
*Combat Master D10
*Covert Expert D8
*Mystic Rookie D6 (Not sure about this, but his father Fu Manchu dealt with magic quite a bit)
*Psych Expert D8


Milestones needed...


In an attack sequence he could "Kick Iron Fist in the Head with an Axe Kick that will knock him to the floor!"

D10 Solo, D8 Master of Kung Fu, D8 Martial Arts, D10 Combat Master, or 2D10+2D8. He could combine the D10s into D12 for D12+2D8, or combine the D8s into D10 for 3D10 which is quite respectable.

I don't have access to Iron Fist/Danny's data file to see how effective a defense he could put up against Shang's attack.
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Postby Spatula » Fri Apr 27, 2012 12:07 pm

Conscious Activation would probably be a good limit for his Chi power set.
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Postby MidnightBlue » Fri Apr 27, 2012 12:20 pm

mocachild wrote::lol: Midnight. you always crack me up.



Yeah...I think there's something in my coffee. I'm even more wound up than usual. Maybe it's just because it's Friday?

:)


Spatula wrote:Conscious Activation would probably be a good limit for his Chi power set.


That could work...or maybe something like:

[Chi Out Of Balance - Shutdown the power and gain a PP. Recover via Doom Pool roll or Transition Scene.]

That's not eloquently worded...but to the point.



Chaosnet...definitely some interesting stuff going on in that datafile. I'm not overly familiar with the character so I won't be a lot of help on the flavor. (I have the Heroclix piece!)

Intense Training (SFX) looks a little too powerful though. (I haven't looked hard at all of the datafiles in the book...maybe this is perfectly comparable to those.)

It just seems that being able to tack on a complication for free...with every successful reaction MIGHT be a bit much.

But since I haven't actually ran or played a game, I may not know what the heck I'm talking about.

Overall...it looks good.

How do YOU feel about it?
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Postby chaosnet » Fri Apr 27, 2012 12:29 pm

The Intense Training is bascially Counterattack, just reskinned a bit. Counterattack is pretty powerful in itself and should be further defined that it only works against "Melee Ranged Attacks".

I could possibly add a Mutually Exclusive to shut down his Kung Fu set when he is doing his Chi Mastery which would seem to make sense. If he is concentrating his Chi to become more durable or expand his senses, or even us Body Mastery to Feign Death, he shouldnt be able to do much else effectively.

I think my main ambivalence is on "Martial Arts D8". Do i really need to give him an Attack POWER, or would him depending on Enhanced Reflexes (a la Bruce Lee) and speed to defeat his foe?

I will have to compare him to Iron Fist's datafile to see how they compare. I would think that Shang Chi is a better combatant than Iron Fist all things being equal until Iron Fist becomes "unto a thing of Iron" and then he would have the advantage. He still would need to hit Shang and with Shang's Intense Training, that may be quite difficult.
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Postby MidnightBlue » Fri Apr 27, 2012 1:02 pm

chaosnet wrote:I think my main ambivalence is on "Martial Arts D8". Do i really need to give him an Attack POWER, or would him depending on Enhanced Reflexes (a la Bruce Lee) and speed to defeat his foe?


I was looking at that too, but a little differently.

My thought...I see "Martial Arts" as both attack and defense...strength, speed, reflexes, environmental awareness, etc.

So, "if it were me," I'd probably drop Reflexes and let Martial Arts pick up the slack for both of them.

Again, it would come down to how I narrated my action and how Martial Arts was helping my action.
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Postby EldritchFire » Fri Apr 27, 2012 1:13 pm

Ignore pain is a weaker version of second wind (move stress to doom pool, step up one die on next action by +1) that is more costly.

I would either change it out with second wind or remove the PP cost. Because, really, PP cost + adding to doom pool should be better than step down physical stress.

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Postby chaosnet » Fri Apr 27, 2012 1:21 pm

I would either change it out with second wind or remove the PP cost. Because, really, PP cost + adding to doom pool should be better than step down physical stress.


I think a better description of Ignore Pain would be to shift the Physical Stress to Mental Stress and step down -1. This would emulate him being mentally drained by the rigors of physical stress.
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Postby EldritchFire » Fri Apr 27, 2012 2:56 pm

chaosnet wrote:
I would either change it out with second wind or remove the PP cost. Because, really, PP cost + adding to doom pool should be better than step down physical stress.


I think a better description of Ignore Pain would be to shift the Physical Stress to Mental Stress and step down -1. This would emulate him being mentally drained by the rigors of physical stress.


Nice! I think that's a good SFX for a d6 doom die.

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Postby CynthiaCM » Fri Apr 27, 2012 5:51 pm

One of the things I like most about MHR is that many characters are deceptively tough. They may look weak-ish on paper, but when you play them, they're really potent.

I recently ran a combat for a friend who had never played the game before. I pitted his character against Legal Eagle and June Jitsui (two of the villains from the old Hostess snack cake ads). The hero took Legal Eagle down with one attack, but June Jitsui nearly kicked his tail. It was a close fight, something that he really didn't expect.
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