by starphoenix26 » Fri Apr 27, 2012 11:43 am
by MidnightBlue » Fri Apr 27, 2012 12:37 pm
by starphoenix26 » Fri Apr 27, 2012 2:11 pm
by Kasha » Fri Apr 27, 2012 2:18 pm
by MidnightBlue » Fri Apr 27, 2012 2:24 pm
by MidnightBlue » Fri Apr 27, 2012 2:26 pm
Kasha wrote:(Heck half of my group would love to just play a numbers game and never care about their character.)
by starphoenix26 » Fri Apr 27, 2012 2:32 pm
by Mouse » Fri Apr 27, 2012 2:58 pm
by MidnightBlue » Fri Apr 27, 2012 3:08 pm
by Kasha » Sat Apr 28, 2012 2:10 pm
MidnightBlue wrote:Kasha wrote:(Heck half of my group would love to just play a numbers game and never care about their character.)
I hear/read things like that and it makes me want to cry.
Big MANLY tears of course, but cry none-the-less.
MidnightBlue wrote:I look at Milestones as turning a character goal into a game mechanic.
In every game that I play in, I try to give my characters goals that I want them to strive for. It gives me some roleplay fodder and something to reach for.
MHR is really ground breaking in that, if you create your own Milestones, you are effectively deciding for yourself how you will gain XP.
You aren't relegated to "the number of monsters you kill or the amount of loot you find."
Each player (with Watcher approval) can basically decide for him/herself what will move the character further down its path.