by chaosnet » Tue May 01, 2012 10:12 am
Annihilator
Author: Chaosnet
NPC in: Legacy of the Heroic Age (GM only)
Game System: Marvel Heroic Roleplaying
Description
Meta File Threat Analysis
Code Name Annihilator
Real Name Zorbac Ar Torreser
ID Extraterrestrial
Status Wanted
Known Affiliations Zorn Species, Fearsome Five
Risk Analysis Level 4
Attribute 1 2 3 4 5 6 7
Intelligence - - -
Strength - - -
Speed - - -
Durability - - - -
Energy Projection - - - -
Fighting Ability - - - -
Bio
Zorbac Ar Torrestar was an extraterrestrial General of the Zorn, a star spanning empire in the center of the Milky Way galaxy. After a failed attempt to overthrow the current emperor, he was banished to one of the primitive worlds of the galaxy’s edge. The world was Earth. On Earth, he struck a bargain with Doctor Apocalypse to recruit and train a group of supervillains in exchange for help jn constructing a new starship to take him back to the Zorn empire. So Zorbac Ar Torrestar became Annihilator, leader of The Destroyers.
Secret GM Info
Name Zorbac Ar Torreser
Affiliations
Solo D8
Buddy D6
Team D10
Distinctions
I am in charge!
My species is FAR superior to yours!
This place, Earth, is my jail cell.
Power Sets
Zorn Alien Physiology
Enhanced Strength D8
Enhanced Reflexes D8
Superhuman Stamina D10
Psychic Resistance D6
SFX: Regeneration – Spend 1 PP to recover your own Pysical Stress or step back your own Physical Trauma –1.
Zorn Power Suit
Force Field D10
Subsonic Flight D8
Energy Blast D10
SFX: Force Field Other – Step down Force Field by 1 step to give Protected by Force Field Asset to another character until their next action.
SFX: Energy Burst – Step up or double a Energy Blast die against a single target. Remove the highest rolling die and add 3 dice for your total. Spend 1 PP to use this stunt, or activate in response to an opportunity.
SFX: Absorb Energy – On a successful reaction against an Energy attack, convert your opponent’s effect die into a Zorn Power Suit stunt or step up a Zorn Power Suit power by +1 for your next action. Spend 1 PP to use this stunt if your opponent’s action succeeds.
Limit: Conscious Activation: If stressed out, asleep, or unconscious, shutdown Zorn Power Suit. Recover Zorn Power Suit when stress is recovered or you awake. If Mental Trauma is taken, shutdown Zorn Power Suit until trauma is recovered.
Limit: Exhausted: Shutdown any Zorn Power Suit power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Specialties
Combat Expert D8
Cosmic Master D10
Menace Expert D8
Vehicle Expert D8
Tech Expert D8
You may convert Expert D8 to 2D6, or Master D10 to 2D8 or 3D6
Milestones
I will escape this prison!
1 XP When you first explain to anyone that you are a prisoner on Earth.
3 XP When you reveal that Doctor Apocalyse is your peer and is helping you build a starcraft.
10 XP When you first enter a scene that is off-world, OR you decide to stay on Earth and carve out your empire there.
Kneel before Zorbac!
1 XP When you first successfully use Menace Expert in a scene.
3 XP When you force someone to accept you as their leader or superior.
10 XP When you successfully lead a team and one of your subordinates takes Trauma, OR you take Trauma in protecting one of your subordinates