Dunlaing wrote:Is there something about scene distinctions I'm missing? I'm asking earnestly, I'm not being sarcastic. Because, mechanically, the most efficient way to save those Trapped Bystanders is to just defeat the Hulk and end the scene. As a player, I wouldn't feel any particular need to split my attention and try to remove that scene distinction and would be surprised to find out the Watcher had expected me to.
It's a perfectly valid question. No worries.
Example: Hulk is rampaging, the heroes want to stop him and there's a Trapped Bystanders scene distinction in play.
The players can choose to ignore the scene distinction altogether. That is an option. They can also use it as a D4 PP generator (worried about hitting the bystanders)...or maybe even grab the D8 as the bystanders inspire the hero to do better.
The Hulk can also choose to ignore the scene distinction, use it as a D4 Doom Pool generator (maybe they are distracting him) or grab the D8 (he uses the bystanders to distract his target).
But...the Hulk can also attack the Bystanders (eliminate the scene distinction) and will likely smash them to pulp if the heroes don't stop him.
It might also be easier for a player's hero to remove the scene distinction (rescue the bystanders) than to attack the Hulk directly and thereby removing a distinction that the Hulk might have been using to good effect.
Just some thoughts.