For those of you who are finding the examples of play helpful, I thought I would elaborate on my Hulk Rampages the Vegas Strip scenario.
I had set up the endangered civilians, casinos, and traffic as scene distinctions to use for collateral damage, and gave details on how to use emotional stress and reactions to handle collateral damage and saving innocent bystanders.
But I didn't go into much detail on the players side of the action. I mentioned assets and complications briefly--so I thought I would elaborate on this:
What can players do to save innocent bystanders other than trying to knock the Hulk (or any other rampaging menace).
Several things. The sky is the limit, but here are a few ideas:
Someone like Captain America could work on evacuating as many nearby civilians as possible. He might start by looking for a good evacuation route where he can herd the fleeing citizens. He would do this by creating the asset, "evacuation route". Now on the Hulks next turn, let's say Hulk hurls a car into a crowd of bystanders near Captain America. Captain America would resist by saying, "I'm already directing the bystanders into the evacuation route as Hulk is picking up the car, and I'm guiding them by motioning with my shield like its a flag"
So, Cap A would build a resistance dice pool that included the "escape route" asset, and his shield because he was using it to guide the human throng. If cap resists the Hulks attack, then bystanders make it to safety before car goes barreling through them.
Say Spiderman wants to draw all of the Hulk's wrath on himself and lure the Hulk away from the strip. Spidey could do something like land on the hulks shoulder, honk his big green nose, then swing away. Spidey then builds a dice pool that includes wise cracker, reflexes, webs, etc, and tries to put a complication on the Hulk called, "Distracted by Spiderman"
Now that Hulk has the "Distracted by Spiderman" complication, anytime Hulk does something other than attacking Spiderman--you can pull the complication dice to help you resist.
What's more, if Spidey keeps stepping this complication up to D12, he literally has the Hulks full attention, and he can now lure e Hulk away from the scene. Now where he leads the Hulk to might be its own separate problem, but you get the idea.
Get all the bystanders to safety. Do this by directly removing the scene distinction "endangered civilians" and you can use assets such as "escape route" to help you do it. If you remove the scene distinction completely, then no more "endangered civilians" are around to get hurt. Hooray! Of course, there are still the casinos and traffic jam to worry about.
That, and the fact that a devious Watcher will spend a doom dice to bring more "endangered citizens" screaming out of a nearby Hotel. (buy a new scene distinction)
What it comes down to, is that you can handle pretty much ANY tactic the players come up with by using distinctions, assets, and complications along with the rest of the rules. This could Handle plain old webbing the Hulk up, or trying to talk the Hulk down from his rage, to evacuating all the civilians on sight (of course, there are still the Casinos and Cars to deal with.
I'll have the Marvel, please.