Mailer33 wrote:Throng of Endangered Civilians--pool of 5d6--players may take actions to save civilians or evacuate them to reduce dice pool--when dice pool is gone, all civilians are saved--however, if the Watcher Spends 2d12 from the doom pool, then the scene ends, and any remaining dice in the "endangered civilian" pool were injured or killed in the collateral damage
I wouldn't actually give the "civilian" dice pool it's own turn--it's really more of a task to accomplish than it is a coherent "character"--the growing doom pool will take care of endangering them--and if doom pool gets high enough, heroes will fail to save some or all of the civvies.
I recommended something like this in a discussion about how to handle rescuing people from a burning building. Someone suggested statting up the FIRE as a character, which I thought was pretty much nuts. The burning building is clearly NOT a character.
Instead, I thought the best plan was to make "Burning Building" a scene distinction and stat up the civilians as specialty characters and/or mobs. Then, when the civilians get a turn, you just narrate them being in danger somehow. If the PC's don't react to this danger, you add a die to the Doom Pool (in this example, probably the d8 from the Burning Building distinction) as if the civilian was grandstanding.
I think it's an interesting way to punch up the human element of the "civilians in danger" problem.