One of the reasons that I love this game is that even in failure you can tell be heroic about how you fail. Can't get the webs spun in time, or they don't hold? Well Spidey was right behind those webs to spin them, and maybe the player spends a PP so that the SUV crashes into him instead. Catching it, he saves the people but takes Physical Stress from the impact instead of Emotional from the harm to the civilians
That's exactly how I feel. The system is so flexible, it can even pull this off:
Say instead of Spiderman and Captain America showing up to stop Hulk's Vegas Vacation--Apathy Man Shows up instead:
Apathy Man
Solo D10
dinstinctions: Cold as Ice, Don't give a crap about anything, Not unless I get paid.
Power Set: Like a stone--Superhuman durability d10, etc d10, etc d8
WATCHER TURN(Hulk):
In a rage, Hulk hurls a car at a nearby crowd of people. What do you do to save the crowd of people so you don't take emotional damage?
APATHY MAN:
What do you mean emotional damage? Apathy Man doesn't give a crap about anything. I just stand there and let it happen.
WATCHER:
Okay, build your dice pool based on standing there and not giving a crap.
APATHY MAN RESIST ROLL:
What? Um...Okay. Solo d10, Doesn't give a crap about anything D8, Durability D10(even though car is soaring right by him, he doesn't even flinch because he knows it won't hurt him).--roll--success! As the car tumbles through the screaming crowd, Apathy Man just shrugs his shoulders and carries on.
WATCHER TURN(Hulk):
Hulk throws another car at some more people.
APATHY MAN RESIST ROLL:
Still don't give a crap, but I do happen to be standing in the way, so the car hits me instead. I don't even blink when it hits me. Dice Pool--Solo, Cold as Ice, Durability. --roll--oopse, I failed. Here's a plot point to turn that emotional damage into physical--car hits Apathy man instead of crowd--not that Apathy Man gives a crap.