Mailer33 wrote:That, and the fact that a devious Watcher will spend a doom dice to bring more "endangered citizens" screaming out of a nearby Hotel. (buy a new scene distinction)
It bothers me that in this scenario, I'm expecting the players to really engage with the idea of defeating this scene distinction in order to accomplish a goal, and then I, as the Watcher, can negate all of that by spending a d6 out of the Doom Pool.
Primarily, it's the deprotagonization I'm worrying about, but the tactics aspect bothers me as well. I already think engaging with the scene distinction is a suboptimal method of saving the civilians (I'm assuming they'll be saved once the Hulk has been defeated), but going through all of that just to reduce the Doom Pool by a single die? That's so far below suboptimal that it's anti-optimal.