I completely forgot about giving the player a PP to get the Doom dice back! Doh!
It seems Grandstanding could be a little too powerful, no? For example, Tiger Shark has d12 Strength. If he grandstande for two turns, the Doom Pool would have the necessary 2d12 to shut the scene down. I know I mentioned that I couldn't build the Doom Pool quick enough before all the suggestions, but this seems a little too quick for me.
Maybe if the villains have to roll against a standard TN of 10 before choosing their effect dice, this may bring the dice down a little on average? Any idea?
On the whole some great suggestions. Once again, thank you everyone!
