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Marvel Heroic Roleplaying

Thoughts on First Session

Re: Thoughts on First Session

Postby formorach69 » Tue May 15, 2012 3:08 am

Some truely outstanding advice from everyone, thank you all for your help with this. I now feel much more confident for the next session (just need to REMEMBER the advice now! :) )

I completely forgot about giving the player a PP to get the Doom dice back! Doh!

It seems Grandstanding could be a little too powerful, no? For example, Tiger Shark has d12 Strength. If he grandstande for two turns, the Doom Pool would have the necessary 2d12 to shut the scene down. I know I mentioned that I couldn't build the Doom Pool quick enough before all the suggestions, but this seems a little too quick for me.

Maybe if the villains have to roll against a standard TN of 10 before choosing their effect dice, this may bring the dice down a little on average? Any idea?

On the whole some great suggestions. Once again, thank you everyone!
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Re: Thoughts on First Session

Postby Udo Femi » Tue May 15, 2012 6:26 am

When the baddie granstands, he makes an action roll then drops his Effect Die in the Doom Pool.

This implies that your villain is not inflicting stress or creating complications.

If you chose to use d12 as Effect die, you might have a low Total which can be overruled by a PC Reation roll (and then your baddie gets Stressed if the player uses a PP to counter-attack.

See, if you granstand too much, you end up smashed in the mouth. From a narrative point of view it can be fun (the stupid baddie shows off too much and get whacked by the heroes) and it builds pretty much your Doom Pool.

Sacrifice of a NBC pawn at the beginning of a session to prepare future badness when they confront the arch-nemesis: priceless.
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Re: Thoughts on First Session

Postby Spatula » Tue May 15, 2012 9:44 am

In addition to what the others have said, the 2D12 rule is there to end a scene if people feel it's not going anywhere. You don't have to end the scene just because you get 2D12 in the doom pool.

I mean, what kind of comic scene is that? The heroes race to take down Tiger Shark while he... rips up the pavement for 2 actions? And then the scene ends?

EDIT: That said, if you are looking to end the scene, some grandstanding is a good way to get you there. Maybe the villains are inflicting all sorts of crazy collateral damage and then escape as the heroes try to deal with that.
Last edited by Spatula on Tue May 15, 2012 10:35 am, edited 1 time in total.
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Re: Thoughts on First Session

Postby Duck Call Lass » Tue May 15, 2012 10:01 am

Udo Femi wrote:When the baddie granstands, he makes an action roll then drops his Effect Die in the Doom Pool.

This implies that your villain is not inflicting stress or creating complications.

If you chose to use d12 as Effect die, you might have a low Total which can be overruled by a PC Reation roll (and then your baddie gets Stressed if the player uses a PP to counter-attack.


I don't roll for grandstanding most of the time, because most of the time grandstanding has been random chaos instead of something targeted at the players. So I just drop the appropriate die into the doom pool as per this thread.
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Re: Thoughts on First Session

Postby Mailer33 » Tue May 15, 2012 10:35 am

You don't shut the scene down until you are ready. You'll want to kick the crap out of the heroes for awhile first.

Shutting the scene down is good for things like letting your bad guy escape just before players take him out, or finishing off a scene that is basically over, without rolling out those last few punches.

Most villains won't be able to drop more than a d10 in there anyway.
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Re: Thoughts on First Session

Postby figurefour » Tue May 15, 2012 3:01 pm

Mailer33 wrote:Yes, I forgot about keeping your spent doom dice by giving a plot point


Keep in mind, you can only do this when spending Doom to add dice to a roll, not ANY time you spend Doom.
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Re: Thoughts on First Session

Postby Mailer33 » Tue May 15, 2012 6:46 pm

Good to know--I was planning on keeping more of my doom dice with pp handouts, so I'll keep that in mind.
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