Yesterday night was our first session, I knew me and my group would have loved the game. It run just fine (if not really smooth), and the biggest thing emerged post-game was the following:
Playing Spider-Man, I felt a bit bounded by the fact it was actually convenient for me to include at least a little web-slinging in every roll I made just to include the d8. Even the Daredevil player had the same feeling about his billy club. He said "well, DD is always punching and kicking the villains, he uses his club just once in a while".
Even when with Spidey I roll 2d10+2d8, it's hard to refuse a third d8, but spidey is more often then not just beating the life out of the mobs with his bare hands. If I rolled, let's say, 2d12+2d10+2d8 (it happened against Graviton! Thanks to Stress & an Asset), I would rather ignore another d8 just for the increasing chance of it producing opportunities, but then again, that was a once-in-a-session situation.
So what's the matter? What are we missing? It's just: "tell you're story as you want it and ignore the urge of having a bigger dice pool"?
Just a random tought now: I played dogs in the vineyard more than once, I truly love it, and while it seems to share a similar logic with MHR, in DitV you have to describe a trait just once to add it's dice to you're pool, while here I have to web around every action and reaction to get that d8.
