adam wrote:Supplanter wrote:adam, it's like this..

I totally agree! As I said, I love this game. I was just responding to Rick Danger, but I expressed myself the wrong way. What I meant was just what you said: there's no sense in forcing the players to choose between good fiction or big dice, and the game does not do that except in this situation.
However, coming up with a good house rule to fix this thing it's almost impossible without bringing in some other weirdness.
Right. It depends what level of impact you're willing to incur. Such as, how much do you want to invalidate how many hero datafiles that ship with the game?
I'm coming around to the view that the lowest-impact ways to deal are either, 1) Make two-set heroes work like Multipower, so they can have a die from each set but have to step both of them down; or 2) Let two-set heroes take a free D6 in place of one of their power-set dice if they'd feel too cheap to narrate the Swingline or whatever into their action five times in a row.
I'm concentrating on the two-set heroes because in the release version of the game, Versatile and Multipower make it marginally easier to get your two dice as a one-set hero. Multipower can approach two-set heroes in difficulty sometimes, but usually a hero who has Multipower has a lot of powers in that set, so it's easier to cycle through a variety of actions while keeping the narration fresh.
Jim