by adam » Sun May 20, 2012 1:19 am
by Duck Call Lass » Sun May 20, 2012 1:25 am
adam wrote:Thanks to everyone. We'll see what suites best our group. I just realized that during the game Wolverine sneaked his claws in EVERY roll (but hey, he's Wolverine, he could well even eat with them), while Shadowcat was just a sidekick to Lockheed.
by Rick Danger » Sun May 20, 2012 6:35 am
by Supplanter » Sun May 20, 2012 7:03 am
Spatula wrote:adam wrote:So what's the matter? What are we missing? It's just: "tell you're story as you want it and ignore the urge of having a bigger dice pool"?
Pretty much. People have proposed various fixes, but it comes down to taste and what works for your group. I kinda think that the Spider-Man present in Breakout should only have one power set (his webs were a part of his spider-powers at that point). Also, I think you could remove Durability and especially Weapon from the web powers (it's rare that Spider-Man actually attacks someone with his webbing), and only let Swingline be used for movement, complications, and assets.
by adam » Sun May 20, 2012 8:58 am
Rick Danger wrote:Even if you just wanted to maximize your resources and forget about the fiction
by Cam » Sun May 20, 2012 9:43 am
Supplanter wrote:To that end, my Silver Age writeup changes the web-shooter traits to SWINGLINE and WEB CONTROL, plus SFX.
by Supplanter » Sun May 20, 2012 9:48 am
adam wrote:Why maximazing your resources should make you forget about the fiction? It should be the other way around: when you have a truly awesome fiction, then you get the highest number of dice to roll.
by adam » Sun May 20, 2012 10:55 am
I totally agree! As I said, I love this game. I was just responding to Rick Danger, but I expressed myself the wrong way. What I meant was just what you said: there's no sense in forcing the players to choose between good fiction or big dice, and the game does not do that except in this situation.Supplanter wrote:adam, it's like this..
by Supplanter » Sun May 20, 2012 2:00 pm
adam wrote:I totally agree! As I said, I love this game. I was just responding to Rick Danger, but I expressed myself the wrong way. What I meant was just what you said: there's no sense in forcing the players to choose between good fiction or big dice, and the game does not do that except in this situation.Supplanter wrote:adam, it's like this..
However, coming up with a good house rule to fix this thing it's almost impossible without bringing in some other weirdness.