by Veilheim » Sun May 27, 2012 11:07 pm
by Reinhardt75 » Sun May 27, 2012 11:30 pm
by CarnageRules » Mon May 28, 2012 2:03 am
by Loxly » Mon May 28, 2012 4:17 am
CarnageRules wrote:The way I understand it (through a made up scenario) is a hero takes stress, let's say a d8, and from that point on, if a lesser OR EQUAL TO die of stress (a d4) is dealt, the stress is stepped up one, and if a higher die of stress is dealt, (a d10), then the stress moves up to said die (d10).
...That hurt my head.
by Newtsy » Mon May 28, 2012 11:59 am
Reinhardt75 wrote:If you are trying to "punch the guy off the building so that he falls and is out of combat" than you need an effect to go past d12 as a "complication" as opposed to straight stress.
by Mystrich » Mon May 28, 2012 12:29 pm
by Newtsy » Mon May 28, 2012 1:19 pm
Mystrich wrote:A d12 + a second effect die would also work I believe. Someone correct me if I'm wrong but:
Thor (given he's free bonus content, I'll use his stats) tries knocking someone off a building by slamming into them with Mjolnir. He adds:
Solo d10 + Godlike Strength d12 + Weapon d10 (Activating I Say Thee Nay! +d10) + Combat Expert 2d6
8/10, 6/12, 4/10, 5/10, 3/6, 2/6
He adds 8+5 for 13 and chooses d12 for the effect. He spends a plot point and adds the second d10 as an effect.
Piledriver (from the same PDF) resists
Team d6 + Huge Hands d8 + Superhuman Strength d10 + Combat Expert 2d6 + Doom Pool d6
2/6, 3/8, 7/10, 4/6, 3/6, 5/6
5+7 = 12 and chooses the d8 as his effect die.
Thor wins, inflicting the d12 Complication (One the Edge) and pushing it to a d12+ complication with his second effect die (d10) all in one action.