My builds

Postby SKINer » Tue Apr 03, 2012 1:57 am

Alrighty, next on the Agenda...

She-Cat

Image

Image

Affiliation:
Solo-d10
Buddy-d8
Team-d6

Distinctions:
Quick Tempered
Fearsome Fighter
Trouble controlling murderous urges

Power Set:

-Possessed by Sehkmet-

Enhanced Speed- d8
Enhanced Reflexes- d8
Enhanced Strength- d8
Godlike Stamina- d12
Superhuman Senses- d10
Hardened, Steel-like Nails/Claws-d10

SFX: Multipower.

SFX: Berserk. Borrow a die from the doom pool for an attack action. Step up the doom die by +1 and return to the doom pool.

SFX: Focus. In a pool including a Sehkmit die, replace two dice of equal steps with one die of +1 step.

SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma by –1.

SFX: Dangerous (claws). Add a d6 to your dice pool for an attack action and step back highest die in pool by
–1. Step up Physical Stress inflicted by +1.

Limit: Uncontrollable Berserk. Earn 1 PP when using Berserk. Take step in Mental Stress

Specialties:

Combat Master- d10
Covert Expert- d8
Menace Expert- d8

Background:


When anthropologist Thadeous Hunt murdered Burmese followers of Sekhmet and returned home with the stolen priceless artifact that they used to summon the cat goddess, it was only a matter of time before Sekhmet, an Egyptian goddess of retribution, would take her vengeance. When Professor Hunt tried to summon the cat goddess to possess the body of a young native girl, Gautama, who he had kidnapped, he lost his head. Literally! Sekhmet tore it off! The cat goddess then sought out Professor Hunt’s daughter, the teenage Jessica, who was more accustomed to civilization than Gautama. Sekhmet bonded with Jessica, bringing a chunk of Gautama’s sole with her.

It quickly became clear that Jessica was not strong enough to control the cat goddess’ bestial urges. She developed the costumed identity of the She-Cat to protect her identity during the periods when she lost control and the bloodlust took over and it became necessary for her to complete the bonding ritual with other strong-willed people in order to keep Sekhmet at bay. A bonding with Joan Wayne, Miss Victory, allowed her to control Sekhmet for many years, but when Miss Victory fell victim to the ravages of Rad, Jessica again was forced to bond with another.

The insecurity of constantly needing a strong bonding partner to keep Sekhmet from taking complete control of She-Cat’s mind and body eventually led to her discovery of the Ring of Sekhmet, an amulet which renders her immune to the goddess’ control while maintaining her paranormal abilities. Because the ring has been separated from Jessica with alarming frequency, Nightveil has turned it into a bracelet that fits securely over She-Cat’s left wrist.

Due to Sekhmet’s presence, Jessica has great health as Sekhmet is also a healing goddess. She-Cat is also unbelievably fast, cat-quick, you might say, and can run at nearly 70 miles per hour, jump up to 125 feet, and slice through steel with her fingernails due to her bonding with the cat goddess. Furthermore, she has enhanced senses…like a cat! She also has developed great willpower from years of resisting Sekhmet’s ferocious nature. Finally, because Sekhmet is a goddess, She-Cat is immortal while Sekhmet inhabits her body, unless Sekhmet were to completely possess her at which point Jessica’s soul would perish, killing her.


And here she is, the Lancer of the group and one of the team's most consistent member.

She-Cat's separator from Wolverine, as was hinted at with my response to Al, is that her powers are magically imbued. But like the Sentry, she is the vessel of a _very_ dangerous entity. Unlike Bob, though, she currently has a grip on it thanks to Nightveil's bracelet, hence, why it's not a limit on par with Sentry's (as Al said, it's better as a Milestone anyway).

This build was a bit tougher. I fought the urge to carbon copy wolverine and call it a day and actually worked on putting in 'differences'. One major one is that she has one powerset. Like most databases with one powerset, she get's Multipower SFX, which actually balances her out (when used, her d8's becom d6's and d10's becomes d8's).

Her nails/claws can cut through steel, and I don't remember an instant that they didn't shred anything that She-Cat wanted cut to ribbons. That being said, I leaned away from making them d12. I don't see them cutting through diamond or Admantium.

Uncontrolled Berserk Limit is a custom one I made and is currently untested. Even with the bracelet, She-Cat still has 'berserk moments' when she isn't careful.

One thing about She-Cat, though, is that she was contained within a PG-13 environment. She's an iron-age character trapped before her time. As Al said, her views on sex were blatant and the only reason she rejects Sekhmet is because of the fact that in doing so, she ceases to be Jessica (plus she'll become an uncontrolled butcher), otherwise, she absolutely 'loves' her powers. It would be interesting to see how someone would write her with the current 'leniency' of today's comic book writing laws that didn't exist back then.

Which means I definitely need to check out more 'current' issues.

So there you have it. I shall post Colt next.
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Postby SKINer » Tue Apr 03, 2012 1:59 am

Alric wrote:*Sigh* now I wish I had access to all my old back issues of FemForce, sadly they are all in storage in another state right now. Did you know that the book is still being published? It's now bi-annual or quarterly, I think a back issue order is in order.


So I've heard. Problem is, most Comic book stores don't carry it (atleast, not without 'asking' for it) and AC Comics aren't known for their advertising.

...someone need to convince AC to invest in COMIXOLOGY. >_>;
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Postby SKINer » Tue Apr 03, 2012 12:03 pm

and now, enter: The Weapon's Mistress!

Colt

Image

Affiliations:
Solo-d10
Buddy-d6
Team-d8

Distinctions:
"The Weapons Mistress"
Master Spy
Vengence Driven

Power Set

-Spy Conditioning-

Enhanced Durability d8
Enhanced Reflexes d8
Enhanced Stamina d8

SFX: Focus. If a pool includes a Spy Conditioning power, you may replace two dice of equal size with one die +1 step larger.

SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from Emotional attacks (unless it's directed at her deceased husband).

Limit: Patriotic

-Arsenal-

Weapons d8
Durability d8 (Kevlar. Yeah yeah, I know. Read below.)
Swingline d8 (Grapnel Gun)
Gliding d6 (Sometimes carried a parachute when she knew she would be dealing with heights)
Senses d8 (various binoculars and other detection gadgets)

Limit: Gear. Shutdown Arsenal and gain 1 PP. Take an action vs. the doom pool to recover gear.

Specialties

Acrobatics Master d10
Combat Expert d10
Covert Master d10
Menace Expert d8
Vehicles Expert d8


Now this build have seen a lot of evolutions, due to the fact that Colt is a slightly bigger fish in the Sea of AC comics then FemmeForce lets on.

First off (and I didn't know this), Colt had her own Comic Series and even had a bunch of side stories in FemmeForce. She's a solo character who could handle herself, hence the reason I gave her three d10's in her Specialty package.

Second, when I made the build, I followed what Colt would carry by the following criteria:

1. What she has been seen using in the comics (Parachute, various visual aid gadgets, guns for every occasion, etc)

2. What would make sense for her (a solo spy/vigilantee) to carry (hence, the Kevlar. Colt has NO powers, so she'd be a fool if she didn't have some sort of bullet proof padding under her clothes).

This build may get further changes still, we'll see.

Anywho, Colt is the third of the only three females in Femmeforce who were powerless, and the other two eventually got powers. Despite this, Colt is utterly fearless, despite the amazon qualities of her comrades (while she is drawn provocative, narratively, many FemmeForce members joke on her lack of stature (especially She-Cat who regularly calls her "Shorty"). There was a reason this woman was elected leader during the Dark time when Ms. Victory became the first Rad.

Colt is a combination of Punisher, Black Widow, and a bit of Nick Fury (she's very calculating). She's a deadly hand to hand fighter and when she finds a weapon in her hand... well, she isn't called "The Weapon's Mistress" for her looks!

Anywho, next up will be possibly the strongets of FemmeForce (and arguebly the AC Universe), Nightveil.
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Postby SKINer » Tue Apr 03, 2012 10:24 pm

Next up for the FemmeForce builds...

Nightveil

Image

Affiliations:
Solo: d6
Buddy: d8
Team: d10

Distinctions:
"Soceress Supreme"
Almost _TOO_ powerful
Corruptible

Power Set:

-Mystic Maid-

Sorcery: d8
Mystic Blast: d10
Mystic Resistance: d10
Durability: d10
Mystic Senses: d6

SFX: Affliction. Add a d6 and step up your effect die by +1 when inflicting Mystic complication on a target.

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.

Limit: Uncontrollable. Change any Mystic Maiden power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.

Limit: Exhausted. Shutdown any Mystic Maiden power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Limit: Conscious Activation. If stressed out, asleep, or unconscious, shutdown Mystic Maiden. Recover when stress is recovered or you awake. If Physical or Mental Trauma is taken, shutdown Mystic Maiden until trauma is recovered.

Limit: When Cloak of Darkness is shutdown, only Sorcery is active.

-Cloak of Darkness-
Sorcery- d12
Mystic Senses- d12
Flight- d6
Teleport- d10

Limit: Gear Shutdown Cloak and gain 1 PP. Take an action vs. doom pool to recover.

Limit: Too powerful. 1's, 2's or 3's can be used for Opportunities.

Specialties:
Crime Expert d8
Mystic Master d10

Background:

Laura Wright, the daughter of Senator Thomas Wright of Florida, was born in Washington, D.C., to a household accustomed to the trappings of power. As a 21-year old debutante, she began a romantic relationship with Dan Barton, a government operative during World War II who fought a covert battle against the Nazi’s as “The Black Commando.” Dan was teaching Laura the tricks of his trade in order that she could be his professional, as well as personal, partner when Laura received word that Dan had been killed in a mission. Resolving herself to carry on in his stead, Laura continued to train and donned the crimefighting persona of the Blue Bulleteer. Her agility and expertise with the nickel-plated .45’s on her hips made her a thorn in the side of the Nazi’s for the remainder of the war and led to her becoming a founding member of the Femforce.

After the war, Laura continued to fight crime as the Blue Bulleteer but over time her prowess faded and eventually she found herself with her back to the wall, her bullets spent, as the kind of thugs she had spent a career defeating closed in for the kill. It was then that Azagoth, a powerful sorceror from another dimension, intervened and saved her life. Azagoth offered to teach her the intricacies of spellcasting and a gratified Laura Wright agreed to become his pupil. She spent years in a pocket dimension of Limbo learning the mental discipline required to manipulate magical energies and, when her training was nearly complete, Azagoth gave her the mystic Cloak of Darkness, a legendary power source, as a gift. Armed with her new powers of sorcery, Laura returned to this world and began her crusade against the wrongs of the world anew as Nightveil. Rejoining her former compatriots in the Femforce, Nightveil is most likely the most powerful entity on this planet. However, her great power has come at a cost to her humanity.


Nightveil. When wiki states that she is one of the most powerful entity's in the AC Comic universe... it's not exagerating. She is the Doctor Strange without the old. She's also has a bit of Raven in her, in that the power she uses is inherently evil. The Cloak of Darkness is an evil source of magic that Night Veil is charged to protect. Not tomention that using it strips more and more of her humanity away with it's corruption.

This is a bold build. You can really stack the deck with the combination of the two powersets. The catch, however, is that if you use the second, then you run the chance of growing the doom pool, so using Nightveil at full power comes with cost, as it is in the comics.

Sooner or later, I may build Blue Bulleteer, if for nothing more then as homage to one of the founding members of Femmforce.

I'm posting Stardust next... after which, will be a change of pace.
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Postby SKINer » Wed Apr 04, 2012 10:11 am

The last build for FemForce(at least till I have a better grasp of the others):

Stardust

Image

Affiliations:
Solo- d10
Buddy- d6
Team- d10

Distinctions:
-Competitive
-From an all woman planet
-Alien in appearance (ears), to social concepts, and to the free emotions of earthlings

Power Sets

-Steller Energy Implanter-

Space Flight- d12
Cosmic Blast- d12
Godlike Durability- d12

SFX: Multipower. Use two or more Energy powers in a single dice pool at -1 step for each additional power.

SFX: Versatile. Split Cosmic Blast into 2d at –1 step, or 3d at –2 steps

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.

SFX: Add a d6 and step up your effect die by +1 when inflicting Blind complication on a target.

SFX: Invulnerable. Spend 1 pp to ignore Physical Stress.

Limit: Exhausted. Shutdown any ENERGY power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Specialties:
Science Master- d10
Cosmic Expert- d8

Background:

Born on the planet Rur many light years away as Mara, she possessed that world’s top scientific mind. When war broke out between the Rurians and Kronons, a Rur expedition was sent to Earth to retrieve Paragon to fight for the Rurian cause. In awakening Paragon from his comatose state, Dr. Mara’s equipment was able to store a mixture of stellar energy and a backlash of Paragon’s own excess paranormal powers. Mara used this energy to transform herself into the superpowered being known as STARDUST when Paragon balked at fighting for the Rurian cause. Eventually she convinced Paragon to help, but it was her new-found powers that ultimately made the difference in vanquishing the Kronons.

Stardust’s stellar infusion charged her with the power of the Universe’s greatest energy source, the stars themselves. Able to survive the vacuum of outer space without oxygen or protective clothing, her body is virtually invulnerable to physical harm, and, acting as a constantly recharging battery, she can generate blinding solar flares and discharge destructive stellar power bolts. Like a comet, she can streak through the heavens trailing a shower of golden particles that are her namesake

After defeating the Kronons, Stardust came to Earth as Paragon’s protege. Almost immediately, she and Paragon were faced with the threat of Chromo and the Vardax invasion. The two heroes did not face the threat alone, however. Commando D and his young friend Denny, Nightveil, and the Scarlet Scorpion also found themselves in the fight. The five heroes banded together to repel the invaders and defeat Chromo and the Sentinels of Justice were formed. The team next faced the mystery of Paragon’s true origin but the heroes, while remaining friends, largely stopped working as a team when both Nightveil and Stardust joined the government sanctioned Femforce full-time.

Coming from a planet of women, Stardust naturally became friendly with the heroines of the Femforce and ,after acquitting herself well against numerous threats, she was asked to join the team. Extremely intelligent and capable, Dusty’s biggest problem is having to deal with Earth people and their customs. Having come here from a planet of ultra-competitive warriors and scientists who value individual accomplishment above all else, she has great difficulty understanding the concepts of personal relationships and the free expression of emotions. Unfortunately, her inexperience with human emotions has resulted in the perception that she wrecked the marriage between Jennifer and David Burke. While her teammates have indicated that the matter is behind them, it has put a strain on her frienship with them that still persists.


Stardust is (IMO) One of the first Cosmic born heroines in the AC Universe. She's also, for obvious reasons, one of FemForce's heaviest hitters.

Not much to say about dusty that the background hasn't already touched really. She's the blaster of the group, with the ability to be a meat shield if need be (she can take a pounding).
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Postby EldritchFire » Wed Apr 04, 2012 4:52 pm

Notto threadjack, but I recently did a write-up of Aang, from Avatar: The Last Aibender over on my blog, using the random generator. Check it out!

-EF
Blog!

Twitter!

I apologize for any odd spelling or punctuation, or lack of space between words. This was most likely posted from my iPad.

Red is my moderator voice.
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Postby SKINer » Wed Apr 04, 2012 6:48 pm

EldritchFire wrote:Notto threadjack, but I recently did a write-up of Aang, from Avatar: The Last Aibender over on my blog, using the random generator. Check it out!

-EF


I like it!

I loved that series. The fact that it was a Nick Toon original caused it to slip under many radars (almost including my own), but it was very mature for a series on nick. Not 'adult' mature, but mature in the sense that, as an adult, I was still feeling for the characters and empathizing with them.

One thing you messed up on (though it depends on if this is early series Ang or middle series ang):

***Spoilers***






I remember a particular episode, where it was discovered that not only did Ang NOT take his studies seriously in the past, but was goofing off when his people were wiped out, thus explaining why he was the only survivor and why he looked guilty sometimes when the subject was brought up.

I bring this up because this guilt could make an awsome Distinction or Milestone.




***End Spoiler***


Other then that. Nice Job!
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Postby EldritchFire » Wed Apr 04, 2012 7:59 pm

I was going for first half or so of Book 1. When he was all "will you go penguin sledding with me?" It wasn't until later in Book 1 we find out his real past.

-EF
Blog!

Twitter!

I apologize for any odd spelling or punctuation, or lack of space between words. This was most likely posted from my iPad.

Red is my moderator voice.
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Postby SKINer » Thu Apr 05, 2012 1:20 pm

Alright, recently I've been flipping through many super hero rpg settings that I've own. One of those books (Crooks, from Mutants and Masertminds) has inspired this:

The Atomic Brain

Image


Solo- d10
Buddy-d6
Team- d8

Distinctions:

Radioactive Mastermind
World's Supreme Scientist
Bringer of nuclear fire

Powersets:

-Radiation Control-

Radiation Supremacy- d12
Radiation Blast- d12
Enhanced Senses- d8
Supersonic Flight- d10
Psychic Resistance- d10

SFX: Radiation Poisoning. Add a d6 and step up your effect die by +1 when inflicting Radiation/Weaken complication on a target.

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.

SFX: Radioactive Aura. On a reaction against a Melee Physical STRESS attack action, inflict STRESS TYPE with your effect die at no cost or spend doom die to step it up by +1.

SFX: Radiation Immunity. Spend doom die to ignore stress, trauma, orcomplications from Radiation

SFX: Multipower. Use two or more RADIATION powers in a single dice pool at -1 step for each additional power.

LIMIT: Growing Dread. Both 1 and 2 on the dice count as opportunities when using a RADIATION power.

-ROBOTIC BODY-

Godlike Strength- d12
Godlike Stamina- d12
Godlike Durability- d12

SFX: Invulnerable. Physical Stress.

Limit: System Reboot. Shutdown Power Trait, gain 1d6.

Specialties:

Menace Master- d10
Science Master- d10
Tech Master- d10


Forgive the lack of a background, as copy pasting from a pdf is very... spotty at best.

This man (or thing, as he has lost his humanity long ago), is the beast of M&M's Meta-4 setting. He's the 'top threat' when it comes to world domination/destruction and is the person who would lead a massive team of supervillians or create a doomsday device that threatens continents from his remote island and such. He's the guy, who like Magneto or Doctor Doom, will cause heros and heroines to crap their cornflakes when they realize that he is the one behind that nuclear bomb threatening to blowup the White House.

If Meta-4 was a part of the canon Freedomverse, Atomic Brain would be up there amongst the top heavyweights. Going at him alone is suicide as the book states that this man takes entire superteams out, hence why he has so many d12's and Multipower to boot.

If you use common sense and bring him on stage when the Doom Pool is stacked, then PC's will need to get creative in beating this monster... at least, that's what I'm hoping for. He can have a dice pool averaging 5-7 dice and that's _before_ multipower rears it's head (not to mention complications and stress die).

As far as I'm concerned, if this guy doesn't last at least three panels of a MHR fight, he's not tough enough IMO.

Will definitely tweak the build in the future.
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Postby SKINer » Sat Apr 07, 2012 1:00 am

While I'm going to post her exploits in another thread, here is the woman I will star in my upcoming Mythic Adventure:


(Sorry for the small image, the one I wanted was a bit too big)
Image

The Raven

The Raven (Callie Summers)

Solo- d10
Buddy- d6
Team- d8

Distinctions:
Thuroughly Trained
Legacy of The Raven
Still has a lot to learn


-Rookie Teen Heroine-
Speed d6
Enhanced Reflexes d8 Enhanced Stamina d8
Enhanced Durability (Armoured Costume) d8

SFX: Second Wind – Before you make an action including a Rookie Teen Heroine power, you may move your physical stress die to Doom and step up the Lifetime of Training power by +1 for this action.

Limit: Exhaustion – Shutdown any Rookie Teen Heroine power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

-Utility Belt-
Weapons d6
Swingline d6
Gadgets d6

SFX: Many, Many Gadgets – Add a d6 and step up Effect die when creating complications on a target.

SFX: Silent Partner's Assistance – Step up any Tech resources created.

Limit: Gear – Shutdown Utility Belt and gain 1 PP. Take an action vs Doom to recover.

Specialities
Acrobatic Expert d8
Crime Expert d8
Combat Expert d8
Covert Expert d8
Tech Expert d8


Those of you who know about The Raven in the Freedomverse may note that this build is a bit lite.

The reason behind that, is that this isn't normal Raven. This is Raven when she was a 16 year old rookie who forced her father (the original Raven) to train her after her mothers death at the Hands of Dr. Syn.

The Solo Campaign will be the Raven 'before' she became the badass who is currently leading the Freedom League. Just thought I post the build here for feed back and analysis.

Ones with sharp eyes, however, will note that certain aspects of this build look familiar. You can thank RPG.net, where a group of folks made up the 'Wonderful' toys power set. Thanks to that, any vigilante akin or similar to batman can be reasonably made.

So yeah. Don't know what's next yet. Could do more villains from Crooks, may do more Femforce. Maybe a few 'surprises'. We'll see. ^_^
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