by Mouse » Sat Jun 02, 2012 4:20 pm
I came up with a fantasy hack a few weeks ago, but I haven't gotten around to using it.
Affiliations are out. Group dynamics aren't important to the way the game works as I envision it. So instead, it's got Competence. This is your base die which you add to every roll. It's rated as follows:
* d6 -- This is for mooks and non-adventurers.
* d8 -- The rating for adventurers and supernatural beings that aren't mooks. This is the default PC starting point.
* d10 -- Limited to powerful supernatural creatures and very experienced adventurers.
Distinctions work the same.
Power Sets and Powers work more or less the same, with a few exceptions. First, you get one Power Set. Second, every power starts at d6. SFX work the same. Limits work mostly the same, except that there's no Gear Limit, and the Mutant Limit is replaced by appropriate setting-specific ones (Child of Faeries, Godling, etc).
Characters are likely to start with some d6s and some d8s. Some few might have d10s here and there. I was mostly thinking something like 2d8+2d6 in powers as a base. I have a sort of freebie system that lets you buy more. (Details below.)
There's another added category: Equipment. Most gear is rated a d6. Some is d8. For magical tools, d8s are typically ritual tools. For weapons, d8s are generally big. Etc. Some magical stuff that's rated d10 or even d12 exists, but it's really rare; it also might come with special SFX or Limits.
Characters probably start with something like 3-4d6 in stuff.
Specialties work the same except that there's a Rookie rating and the list has changed. Characters mostly start with Expert and Rookie ratings, with only the occasional Master. On Expert and Master, dice splitting works the same way.
The Specialties lists is tentatively as follows: Academics, Athletics, Charm, Combat, Covert, Crime, Healing, Mystic, Presence, Urban, Wilderness, and Will. It might change a little depending on how things work out.
The freebie system I mentioned above is a simple point-buy thing. I haven't hammered it out completely, but I was thinking something like this:
You have 5 points. You spend them on stuff.
* d6 Power, 1pt
* d8 Power, 2pt
* d10 Power, 4pt
* Rookie Specialty, 1pt
* Expert Specialty, 2pt
* Master Specialty, 4pt
* SFX, 2pt
* d6 stuff, 1pt
* d8 stuff, 2pt
That's about it. It's just a few changes to make things fit the setting I have in mind and to click in with the genre a bit more.