Issue 3, Scene 2: NYC RooftopDoom Pool: 3D6
Spider-Man: 2 PP, no stress
Spider-Man, being the sporting sort, decides to warn the fleeing man that he has a super-hero on his tail. Spidey swings over to the roof and turns on his belt light so that hits a wall in front of the man.
This is an intimidation attempt. Spider-Man doesn’t have a lot of dice for his pool for such an effort, so he will spend 1 PP (1 remaining) for a D6 “push” die.
Spider-Man: Solo D10 + With Great Power Comes Great Responsibility D8 + Swingline D8 + Push D6 = D6 (1) + 3D8 (1, 8, 1) = 8 total, D4 effect, 3 opportunities.
Spider-Man gains 1 PP (2 total) for the opportunities, and the Doom Pool adds a D10 (3D6+D10 total).
Sandman: Solo D10 + I’m Unstoppable! D8 + Menace Expert D8 = 2D8 (6, 1) + D10 (8) = 14 total, D4 effect, 1 opportunity.
The attempt fails.
Spider-Man’s prey is more amused than scared. As Spider-Man lands on the roof,
the Sandman turns around to greet his pursuer...
Sandman: “I didn’t expect a welcoming committee, but, since you asked… I call myself… the Sandman!”
Spider-Man: “I heard of you! If what they say about you is true, you’re wanted by the police from Maine to Mexico!”
Sandman: “Very interestin’! Now get lost! I got me a couple of banks to rob and I don’t wanna work overtime!”
Sandman shoves Spidey out of his way, but our hero comes back and tries to wrap his arms around the robber.
Spider-Man is looking to inflict a Grabbed complication on Sandman. Since he’s not using his webbing for this purpose, he can’t use his Grapple SFX. Sandman will turn to fine sand to make himself un-grab-able.
Spider-Man: Solo D10 + With Great Power Comes Great Responsibility D8 + Strength D10 + Combat Rookie D6 = D6 (5) + D8 (2) + 2D10 (2, 7) = 12 total, D10 effect.
Sandman: Solo D10 + I’m Unstoppable! D8 + Shapeshifting D8 + Intangibility D6 = D6 (1) + 2D8 (2, 6) + D10 (7) = 13 total, D8 effect, 1 opportunity.
The Watcher will spend a D6 from the Doom Pool (2D6+D10 remaining) to keep Sandman's effect die as emotional stress on Spider-Man.
Spider-Man’s action fails. Spider-Man takes D8 emotional stress as his target laughs in his face.
The Sandman turns to fine sand from head to foot, which falls to the roof, leaving Spidey grabbing just air. The Sandman reforms into his human shape nearby, grinning from ear to ear.
Spider-Man: “I don’t know how you managed to do that, but...”
Sandman: “That?? That’s kid stuff! You ain’t seen nuthin’ yet!”
Spider-Man, realizing he has more on his hands than a simple criminal, throws a series of punches at his super-powered opponent.
Spider-Man is throwing two punches, trying to hurt Sandman. Sandman uses first his Intangibility and then his Durability to shrug off the attacks.
The Sandman, confident in Spider-Man’s inability to capture him, chooses not to respond with actions of his own. By not even trying to fight back, he is mocking our hero in a subtle way.
Spider-Man: Solo D10 + With Great Power Comes Great Responsibility D8 + Strength D10 + Combat Rookie D6 = D6 (2) + D8 (4) + 2D10 (7, 7) = 14 total, D8 effect.
Sandman: Solo D10 + I’m Unstoppable! D8 + Intangibility D8 + Spider-Man's Stress D8 = 3D8 (6, 6, 1) + D10 (9) = 15 total, D8 effect, 1 opportunity.
The Watcher will spend a D6 from the Doom Pool (D6+D10 remaining) to keep Sandman's effect die as emotional stress on Spider-Man.
The first attack fails to hurt Sandman. Spider-Man takes another D8 emotional stress, which steps up his existing stress to D10 emotional stress.
Spider-Man: Solo D10 + With Great Power Comes Great Responsibility D8 + Strength D10 + Combat Rookie D6 = D6 (2) + D8 (7) + 2D10 (3, 2) = 10 total, D10 effect.
Sandman: Solo D10 + I’m Unstoppable! D8 + Durability D10 + Spider-Man's Stress D10 = D8 (5) + 3D10 (7, 9, 6) = 16 total, D10 effect.
The Watcher will spend a D6 from the Doom Pool (D10 remaining) to keep Sandman's effect die as emotional stress on Spider-Man.
As the Sandman’s total is more than 5 (but less than 10) greater than Spider-Man’s, and the Sandman is keeping his effect die, his effect is stepped up to D12.
The second attack also fails to hurt Sandman. Spider-Man takes D12 emotional stress as he becomes increasingly flustered by his inability to stop his foe.
One punch right through the Sandman, and the next connects with a rock-hard jaw that hurts Spider-Man more than his target. The Sandman smiles throughout the assault.
Sandman: “And how’s this? No hands!”
The thug’s midsection shoots forward, punching Spider-Man in the gut.
Now the Sandman chooses to act!
Sandman: Solo D10 + I’m Unstoppable! D8 + Shapeshifting D10 + Combat Expert D8 + Spider-Man's Stress D12 = 2D8 (6, 8) + 2D10 (5, 3) + D12 (7) = 15 total, D10 effect.
The Watcher will spend D10 from the Doom Pool (empty) to add the 6 to the total, bringing it up to 21 total, D10 effect.
Spider-Man: Solo D10 + Hard-Luck Hero D4 + Reflexes D10 + Combat Rookie D6 = D4 (1) + D6 (4) + 2D10 (6, 1) = 10 total, D10 effect, 2 opportunities.
Spider-Man gains 2 PP (4 total) for the D4 distinction and the opportunities, and the Doom Pool adds a D8 (D8 total).
Because Sandman’s total is more than 10 (but less than 15) higher than Spider-Man’s, his effect die is stepped up twice, to D12+.
Spider-Man takes D12+ physical stress. But he will spend 1 PP (3 remaining) to change the type of stress, making it D12+ emotional stress. Spider-Man’s player narrates this as his mask getting torn, and he flees in fear of his secret identity being revealed. This earns him 1 XP (21 total) from his Secret Identity milestone (accepting the humiliation of defeat in order to protect his identity).
The surprise thrust catches the wall-crawler off-guard, and he trips backwards over a skylight. On the way down, his mask is torn in half, exposing Peter’s face. Spider-Man runs off, afraid that if his identity got out, he would end up in jail and Aunt May would end up on the streets.
Sandman: “Come back here, ya blamed coward! The amazing Spider-Man! Bah!”
Sandman steps off the rooftop, turns his body into loose sand, and then reforms once on the ground.
Sandman: “And now for that date with a bank!”
Sandman breaks into the bank, changing his finger into the shape of a key to fit the door’s keyhole. Once inside, he flattens himself to pass under gates and electric eye beams.
Sandman: “So far so good! Now to tackle the main vault itself!”
As Spider-Man has fled the scene, the Sandman can rob banks with abandon, and he does so. While the scene is technically over, the Watcher reinforces Spider-Man’s failure by allowing the Sandman to grandstand. Looking over the Sandman’s datafile, the Watcher chooses to add the villain’s Crime Expert D8 to the Doom Pool (2D8 total), to represent his skill in robbing banks.