Spatula wrote:Rune wrote:I'm still struggling to see the value in spending dice from the DP to create scene distinctions.
It's a bit of a house rule, but I've been using dice to create scene complications, like you see in the Thor What If? (so maybe it's not a house rule) Like a villain grabs a hostage or blasts a helicopter out of the sky.
Not to thread-jack, but this is why I created Scene Traits for the game I will be running. Scene Traits are complications/assets rolled into one that exist omnipresent (or nearly so) on a scene so that they have potential impact on every roll.
"Darkness" is the quintessential example. For most folks, total darkness just sucks -- we stumble blindly about, stub our toe on furniture and knock over potted plants. For those with super-senses, radar vision, spider-sense, whatever, darkness is a non-issue or, potentially, even a boon if you're a ninja-assassin-warlock.
And that's how Scene Traits work. They're rated (D4-D12) and either act as a complication, if that's how they would narratively influence you, or an asset (again, if that's how they would narratively influence you). Arguably, the scene trait could also just be ignored if that worked for a character, as well. "Fire Patch" means nothing to a flyer, for example, but sure as heck would suck for ground-pounders, but would be a boon for a pyrokinetic (like...well...Pyro or Drew Berrymore in Firestarter).
I also use Scene Distinctions, but I wanted there to be greater scene presence when necessary or desired. I am a big believer that scenary should be entertaining as well as pretty, otherwise a "Roomful of Crates" has just as much oomph as "Stuff on the Floor" or "Tight and Confined", when they each should have different (and in some cases forced) influence.
That as an aside, however, I return to my post above as how I would handle Graviton: add Area Attack and use that + Unleashed to make a real bad-nasty group-wide complication. Making it a Scene Distinction (as Thor What-If also proposes with Raging Fire, etc.) makes it too easy to ignore. Suddenly, Graviton's crushing gravity only has negative influence if the PC decides it does, and if they decide it does, they get PP for "suffering" its effects? That doesn't feel like a powerhouse villain to me.
However, as this game frequently points out (and I love it all the more for it each time I encounter this sort of thing) all of these methods work if they work for your game.