by Duck Call Lass » Tue Jun 05, 2012 5:20 pm
by Doc_Nova » Tue Jun 05, 2012 5:36 pm
by Uatu » Wed Jun 06, 2012 3:20 pm
by Spatula » Thu Jun 07, 2012 12:00 pm
by Rune » Thu Jun 07, 2012 12:48 pm
Uatu wrote:I would probably just step up his affiliations.
For things like causing a zero-gravity effect, you could also just spend a Doom Pool D8 to create a Scene Distinction.
by MidnightBlue » Thu Jun 07, 2012 1:04 pm
Spatula wrote:I think he's ok, but Invulnerable would certainly up his survival chances against a group of power houses. A widely-applicable D12 power + unleashed + versatile + a master specialty is a pretty potent combo.
by Spatula » Thu Jun 07, 2012 1:11 pm
Rune wrote:I'm still struggling to see the value in spending dice from the DP to create scene distinctions.
by Doc_Nova » Thu Jun 07, 2012 1:30 pm
Spatula wrote:Rune wrote:I'm still struggling to see the value in spending dice from the DP to create scene distinctions.
It's a bit of a house rule, but I've been using dice to create scene complications, like you see in the Thor What If? (so maybe it's not a house rule) Like a villain grabs a hostage or blasts a helicopter out of the sky.
by Spatula » Thu Jun 07, 2012 1:46 pm
by Uatu » Thu Jun 07, 2012 2:59 pm
I think that while mechanically scene distinctions don't necessarily have a lot of impact, they can change the narrative in different ways, which can affect what the players can do. And that's what the Watcher is really paying for. Although admittedly it's hard to think of examples that I wouldn't want to use as complications.