Berserk: Add a die from the doom pool to one or more attack actions. Step up the doom pool by +1 for each action; return it to the doom pool when you're done.
Collateral Damage: Instead of spending 1 PP, add d6 to the doom pool to create a POWER SET stunt.
Unleashed: Step up or double any POWER SET power for one action. If the action fails, add a die to the doom pool equal to the normal rating of your power die.
Anyone else think that these need to be modified for Watcher characters, or else villains will be pumping up the Doom Pool (and thus helping themselves) constantly by using Berserk, Collateral Damage, Unleashed, or other such SFX?
E.g., for Collateral Damage, it's basically saying "gain a +d8 on any die roll for free AND boost the doom pool." For Unleashed, it means if the villain misses, you get to dump a big die into the doom pool, which is a benefit for the villain -- while it's a disadvantage for the hero.
And Berserk is just free dice plus pumping that doom pool even higher, which makes bigger free dice, which makes bigger doom pool ...
I realize that some people may say "well, that's what happens with villains, they pump up the doom pool!" but it seems to me that basically any villain should have one or another of these free gimmes. What villain WOULDN'T want the Collateral Damage or Berserk SFX?