I gave this some thought over the weekend.
Here's
Chapht Bo'kar, Jedi Knight during the Jedi Purge between the prequels and the original trilogy. I made him for a D20 Star Wars game that a friend of mine ran via PBP for a short while.
Affiliations - Solo D8, Buddy D10, Team D6.
[When our game began, Chapht was just recently made a Jedi Knight, having been a Padawan traveling and studying with his master. He's used to working at his master's side or occasionaly on his own, but working with a group is new to him.]
Distinctions -
Jedi Knight
I am the only weapon I need.
Not easy prey.
[We've got a Jedi Knight on the run from Imperial forces...trying to remain hidden and yet still a part of the story.
He was also trained by a master who followed an ancient path of the Jedi. A path that did not teach lightsaber combat or usage. Chapht has been trained in martial arts passed down from master to padawan along this path down the ages. (Think D&D monk and you'd be pretty close.) Carrying weapons breeds violence where an unarmed being shows that peace is his primary intent. But when violence is still brought to the Jedi, he has been trained to become a living weapon in defense of others.]
Power set 1 - Jedi TrainingUnarmed Knight - D10
Enhanced Stamina - D8
Enhanced Reflexes - D8
Enhanced Speed - D8
Superhuman Senses - D10
Force Resistance - D8
Telepathy - D6
Telekinetic Influence - D6
Telekinetic Push (Attack) - D8
SFX - Second Wind; Second Chance; Multipower; Healing; Focus; Area Attack.
Limits - Jedi (like Mutant); Exhausted.
Power set 2 - X-WingLasers (Attack) D10
R2 Unit (Enhanced Stamina) D8
Sensors (Superhuman Senses) D10
Shields and Hull (Superhuman Durability) D10
Thrusters (Space Flight) D12
SFX - Proton Torpedoes (Dangerous); All Power To Shields (Second Wind); Targeting Computer (Second Chance); Combat Maneuvers (Multipower).
Limit - Gear.
Limit - Mutually Exclusive (Jedi Training & X-Wing).
Specialties - Acrobatics Expert; Combat Expert; Covert Expert; Force (Mystic) Expert; Vehicle Expert.
Possible Milestones...a path that has him tracking down news or the whereabouts of his master...learning to work with a team (PC group)...continuing his studies to becoming a Jedi Master...etc.
That's a quick look at the Jedi Knight Chapht Bo'kar at a glance.
He's an unarmed Jedi Knight and great pilot. He plays a lot like a monk...with style!
[Heh...funny side note...
Chapht was always very acrobatic in the combats that I got to play in, flipping, cartwheeling, and somersaulting all over the place. One time the GM rolled to see if his signature shades stayed in place...they did.
From then on, that was the catch phrase...
Chapht somersaults over the speeder, grabbing the driver and pulling him out of his seat, the vehicle exploding in a shower of shrapnel and fire as the Jedi lands on his feet..."his shades never falling off."
Indy always finds his hat...Chapht always keeps his sunglasses on.]
