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Help with a Peacebringer character

Help with a Peacebringer character

Postby Savage Disciple » Tue Jul 31, 2012 2:03 am

So, in the not so distant future my wife will be playing MHR for the first time. I will be running Breakout, for her and some friends. For her I'm going to give her 2 options, playing a female version of Iron Man or her favorite character from CoH, a peacebringer.

I've figured out to separate the forms into powersets, nova and dwarf will have both mutually exclusive and conscious activation.
Now that I've beaten around the bush a bit my question: I'm trying to work out a SFX for Quantum Flight, for those that don't know what that is, its a phase shift power that turns you intangible and improves your flight abilities but you can't affect anything but yourself.
I've come up with a modified form of boost where you can activate intangibility and both it and flight.

Any thoughts?

Thanks in advance for help!

(Also, trying to type on my droid is difficult, sorry for any difficulty reading)
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Re: Help with a Peacebringer character

Postby EldritchFire » Tue Jul 31, 2012 9:49 am

Quantum flight is easy. The SFX shuts down your attack powers and activates intangibility. Take a limit that says intangibility starts off shutdown and can only be activatd by quantum flight SFX.

If you have the Civil War event book, take a look at Nitro, he pretty much does just that.

-EF

EDIT: Being a CoH player myself (see my avatar) I'd like to see what you have for your PB. I've mulled over some ideas, myself, but am always interested in other people's take on things!
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Re: Help with a Peacebringer character

Postby Savage Disciple » Tue Jul 31, 2012 6:09 pm

How does this look:

Adileh Brightstarr

Afflictions: Solo d6, Buddy d8, Team d10

Distinctions:
Cosmic Balance
Hellenic Beauty
Alien Mind

Powerset: Being of Light
Luminous Emmission d10
Subsonic flight d8
Superhuman Durability d10
Superhuman Stamina d10
Intangibility d12

Sfx: Glowing Touch: add Luminous Emission to your dice pool when helping others to recover stress. Spend 1 PP to recover your own or another's physical stress or step back your own or another's physical trauma by -1.

Sfx: Incandescent Strike: Can step up or double Luminous Emission when facing 1 opponent. Drop the highest rolling die and add 3 dice to result total.

Sfx: Inner Glow: Add a d6 to your dice pool for an attack action and step back your highest die in pool by -1. Step up Physical Stress inflicted by +1.

Sfx: Luminous Detonation: Add a d6 and keep an additional effect die for each additional target.

Sfx: multipower: Use two or more Being of Light powers in your dice pool, at -1 step for each additional power

Sfx: Quantum Flight: shutdown Luminous Emission to activate Intangibility

SFX: Cosmic Balance: Anytime Adileh uses a asset created by another player she can step up that asset. If the action fails add a die equal to the stepped up die to the doom pool.

Limit: Intangibility is Shutdown until Luminous Emission is Shutdown.

Limit: Mutally Exclusive: Shutdown Being of Light Powerset to activate either Bright Nova or White Dwarf powersets.


Bright Nova
Supersonic Flight d10
Light Blast d12
Light Resistance d10

Sfx: area attack: Add a d6 and keep an additional effect die for each additional target.

Sfx: multipower: Use two or more Bright Nova powers in your dice pool, at -1 step for each additional power

SFX: Cosmic Balance: Anytime Adileh uses a asset created by another player she can step up that asset. If the action fails add a die equal to the stepped up die to the doom pool.

Limit: mutually exclusive: Shutdown Bright Nova Powerset to activate either Being of Light or White Dwarf powersets.

Limit: Conscious Activation

White Dwarf
Godlike Durability d12
Superhuman Stamina d10
Superhuman Strength d10
Teleport d6

Sfx: Area Attack: Add a d6 and keep an additional effect die for each additional target.

Sfx: Sublimation: Second Wind

SFX: Cosmic Balance: Anytime Adileh uses a asset created by another player she can step up that asset. If the action fails add a die equal to the stepped up die to the doom pool.

Limit: mutually exclusive: Shutdown White Dwarf Powerset to activate either Bright Nova or Being of Light powersets.

Limit: Conscious Activation

Specialties:
Cosmic Expert d8
Combat Expert d8
Pysch Expert d8

What do you think of the Cosmic Balance SFX?
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Re: Help with a Peacebringer character

Postby Leftahead » Tue Jul 31, 2012 11:30 pm

Is this a Watcher character? Becuase if not, it's a pretty heavy hitter, on par with the most powerful MU heroes. Is your campaign a cosmic-powered thing or something?

My initial reaction is obviously "Holy crap that's an overpowered character"' especially because the power sets are ALL so overstate and powerful. Like, if she's got an Area Effect attack for every form, what's the incentive to switch? I think you need to really drill down to what each form is good at, and give them unique and incompatible SFX AND Limits, so that there's some real choice going on both narratively and mechanically. You need to make the decision to change forms MEAN something, I think.

I'm having trouble understanding exactly how Cosmic Balance is supposed to work narratively? There are all sort of Assets heroes can create, and she can just automatically step up ANY sort, at no cost? What does that look like? At the very least, it seems like it should requires a PP to activate, or maybe be limited only to certain sorts of Assets (maybe light-based, or cosmic, or something?).
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Re: Help with a Peacebringer character

Postby Savage Disciple » Wed Aug 01, 2012 12:44 am

Thanks for the feedback.
I don't see overpowered, not that balance is really an issue.
My main goal is for it too "feel" right for her, if it doesn't feel like she's playing her city of heroes character it could discourage her.
As for the different forms.
Her human form is pretty good all around but it can support other players by eliminating their physical stress, but builds doom pool as it happens.

Nova has the best attack, I'm thinking of adding unleashed in there to show the focus on damage.

Dwarf is the tough form, for banging with the heavy hitters I was thinking of adding kinetic absorption to emphasise the defensive form.

Cosmic balance is similar to unleashed only for assets that other teammates give her, it supposed to demonstrate her connection with her teammates. I wasn't sure what to do with it.
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Re: Help with a Peacebringer character

Postby EldritchFire » Wed Aug 01, 2012 7:15 am

Here's the wiki entry for the Peacebringer.

Cosmic balance is an in-game passive power that makes sure the team has what it needs to function. For envy defensive class in the team, the PB gets a damage bonus, and for every offensive class, they get a Resistance bonus. So when lacking firepower, they become the firepower, and when lacking a tank they become the tank.

At their basic form, PB are symbiotes that reside within a human host. However, you can unlock their shapeshifting talents and they can change form (Bright Nova from the Luminous Blast power set and White Dwarf from the Luminous Aura power set). Bright Nova gives flight and blasty-offensive goodness, while White Dwarf gives melee strength and tanker-y defensive capabilities and short-range teleportation.

Savage Disciple, I'll mull over what you have and see if I can come up with any constructive feedback when I've had my morning caffeinated tea!

-EF
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Re: Help with a Peacebringer character

Postby EldritchFire » Wed Aug 01, 2012 9:40 am

Personally, I think you could get away with one power set. The squid and crab forms just exaggerate certain aspects of the human form, right? So just give the human form the baseline powers and have a SFX that shuts down the not needed powers and steps up the rest.

Peacebringer Symbiote
Flight d8 • Teleport d6
Luminious Blast d8 • Enhanced Strength d8
Enhanced Stamina d8 • Enhanced Durability d8
Intangiblity d12

SFX:
Glowing touch (healing, adding your stamina)
Quantum Flight. Shutdown Blast & Strength, step up flight, and recover Intangibility. Recover Strength & Blast by shutting down Intangibility.
Bright Nova. Step up Flight & Luminous Blast, and shut down Strength, Stamina, Durability, & Teleport. Recover Strength, Stamina, & Durability by stepping down Flight & Blast.
White Dwarf. Step up Strength, Stamina, & Durability, shut down Flight & Blast, recover Teleport. Recover Flight & Blast by stepping back Strength, Stamina, Durability, & shutting down Teleport.
Multipower.
Area Attack.
Some version of unleashed that will allow to step up or double blast or strength.

The squiddy and crab SFX are based off of Wasp's from Civil War. Just my 2¢.

-EF

Limit: Only Human. Teleport starts shutdown and remains so until recovered via White Dwarf. Intangibility starts shutdown until recovererd via Quantum flight.
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Re: Help with a Peacebringer character

Postby Savage Disciple » Wed Aug 01, 2012 9:02 pm

I see where you're coming from but I think going the powerset format will be easier to grasp. It's easier to say, ok to activate quantum flight, or nova, or dwarf you just shutdown this then it is to say shut this, this, and that, then increase this and that.
By doing powersets its activate this.

Can it be done with 1 set, sure, but it'll be easier to get with multiple powersets.
She isn't a hardcore gamer or huge comic book fan like me. Her rpg experience in d&d and pathfinder. Keeping it simple will help her out more the trying to stick to a specific format.
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Re: Help with a Peacebringer character

Postby EldritchFire » Thu Aug 02, 2012 4:46 am

Savage Disciple wrote:I see where you're coming from but I think going the powerset format will be easier to grasp. It's easier to say, ok to activate quantum flight, or nova, or dwarf you just shutdown this then it is to say shut this, this, and that, then increase this and that.
By doing powersets its activate this.

Can it be done with 1 set, sure, but it'll be easier to get with multiple powersets.
She isn't a hardcore gamer or huge comic book fan like me. Her rpg experience in d&d and pathfinder. Keeping it simple will help her out more the trying to stick to a specific format.


Understandible! It's really a personal preference. I like having less "noise" on my character sheets. But for someone not too familiar with the game it makes sense to have each be their own thing.

-EF
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I apologize for any odd spelling or punctuation, or lack of space between words. This was most likely posted from my iPad.

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