This is much like Sandman’s previous attack against Spider-Man, except this time there are no students around.
Sandman: Solo D10 + Corrigible Thug D8 + Shapeshifting D8 + Strength D8 + Combat Expert D8 = 4D8 (3, 8, 5, 2) + D10 (4) = 13 total, D10 effect.
Spider-Man: Solo D10 + School Halls D4 + Reflexes D10 + Acrobatics Expert D10 + Sandman’s Stress D6 = D4 (3) + D6 (5) + 3D10 (3, 2, 9) = 14 total, D10 effect.
Spider-Man gains 1 PP (3 total) for the D4 distinction.
Sandman misses again.
After dodging the Sandman’s attacks, Spider-Man gets in close, and throws a punch at the super-villain.
Sandman will use his Intangibility to have Spider-Man’s fist go through him – then he plans to turn himself hard, trapping Spidey’s arm! This counts as a stunt, so the Watcher will spend a D6 from the Doom Pool (D6+2D8 remaining) to add a D8 stunt die to Sandman’s die pool, much like a hero would spend 1 PP to do the same.
Spider-Man: Solo D10 + Hard-Luck Hero D8 + Strength D10 + Combat Rookie D6 + Sandman’s Stress D6 = 2D6 (1, 6) + D8 (3) + 2D10 (3, 4) = 10 total, D10 effect, 1 opportunity.
Spider-Man will spend 1 PP (2 remaining) to add the 3 to the total, making it 13 total, D10 effect, 1 opportunity.
Spider-Man gains 1 PP (3 total) for the opportunity, and the Doom Pool adds a D6 (2D6+2D8 total).
Sandman: Solo D10 + I’m Unstoppable! D8 + Intangibility D6 + Durability D8 + Combat Expert D8 + Stunt D8 = D6 (4) + 4D8 (6, 5, 1, 2) + D10 (10) = 16 total, D8 effect, 1 opportunity.
The Watcher will spend a D6 from the Doom Pool (D6+2D8 remaining) to keep the Sandman’s effect die.
Spider-Man fails to hurt the Sandman, and the Sandman will use his effect die to inflict a D8 Trapped Arm complication on our hero!
The punch goes right through the Sandman, but as Spidey pulls his arm back, he finds that it’s trapped within the robber’s now rock-hard body! Marko then head-butts the web-head with his rock-hard skull!
This is a straight forward attempt to cause physical stress, and a good example of how a cool complication can set up a future attack in the narrative.
Sandman: Solo D10 + Corrigible Thug D8 + Strength D10 + Combat Expert D8 + Trapped Arm complication D8 = 4D8 (7, 6, 7, 8) + 2D10 (8, 4) = 15 total, D10 effect.
Spider-Man: Solo D10 + Hard-Luck Hero D8 + Reflexes D10 + Combat Rookie D6 + Sandman’s Stress D6 = 2D6 (1, 3) + D8 (2) + 2D10 (9, 6) = 15 total, D8 effect, 1 opportunity.
Spider-Man gains 1 PP (4 total) for the opportunity, and the Doom Pool steps up a D6 (3D8 total).
Spider-Man takes D10 physical stress.
Sandman: “I don’t wantcha to get bored, chum! So I’ll hit you a different way! Ever get any love taps from a guy’s rock-hard head?”
Spider-Man: “Ugh! Ohh… If – if I didn’t have my Spider-Strength I’d be out for the count now! Can’t take much more of this! Gotta do something!”
Spider-Man will attempt a stunt, throwing Sandman into a nearby iron stairway post head-first. He hopes the Sandman to “go soft” to avoid the impact, which would free Spider-Man’s trapped arm.
As Spider-Man is using his trapped arm to throw Flint, he will spend 1 PP (3 remaining) to use the complication as an asset. Doing so will step it up afterwards. He will also spend 1 PP (2 remaining) for a D8 stunt die.
Spider-Man: Solo D10 + School Halls D8 + Strength D10 + Combat Rookie D6 + Trapped Arm complication D8 + Stunt D8 + Sandman’s Stress D6 = 2D6 (5, 6) + 3D8 (3, 1, 8) + 2D10 (8, 6) = 16 total, D10 effect, 1 opportunity.
Spider-Man will spend 1 PP (1 remaining) to add the 6 to the total, making it 22 total, D10 effect, 1 opportunity.
Spider-Man gains 1 PP (2 total) for the opportunity, and the Doom Pool adds a D6 (D6+3D8 total).
Sandman: Solo D10 + I’m Unstoppable! D4 + Strength D10 + Combat Expert D8 + Spider-Man's Stress D10 + Trapped Arm complication D8 = D4 (4) + 2D8 (8, 3) + 3D10 (10, 4, 5) = 18 total, D10 effect.
The Doom Pool steps up a D6 (4D8 total) for the D4 distinction.
Spider-Man succeeds, and will use his D10 effect die to remove the Trapped Arm complication.
Sandman hits the iron post, and instinctively turns into fine sand to avoid getting hurt. Spider-Man is free! ...or is he? Sandman, now a pool of sand, wraps himself around Spider-Mans’ legs, and then engulfs his whole body!
Sandman is trying to create a complication on his target, allowing him to use his Grapple SFX. The Watcher will also add a D8 from the Doom Pool (3D8 remaining) to Flint's die pool.
Sandman: Solo D10 + I’m Unstoppable! D8 + Shapeshifting D10 + Combat Expert D8 + Grapple SFX D6 + Spider-Man's Stress D10 + Doom Pool D8 = D6 (6) + 3D8 (5, 1, 4) + 3D10 (5, 10, 3) = 16 total, D10 effect, 1 opportunity.
The effect is stepped up because of the Grapple SFX, making it 16 total, D12 effect, 1 opportunity.
The Watcher will spend a D8 from the Doom Pool (2D8 remaining) to add the 5 to the total, making it 21 total, D12 effect, 1 opportunity.
Spider-Man will spend 1 PP (1 remaining) to activate the opportunity.
Spider-Man: Solo D10 + Wisecracker D8 + Strength D10 + Combat Rookie D6 + Sandman’s Stress D6 = 2D6 (5, 5) + D8 (4) + 2D10 (1, 10) = 15 total, D8 effect, 1 opportunity.
Spider-Man will spend 1 PP (0 remaining) to add the 5 to the total, making it 20 total, D8 effect, 1 opportunity.
Spider-Man gains 1 PP (1 total) for the opportunity, and the Doom Pool adds a D6 (D6+2D8 total).
Spider-Man can’t avoid getting engulfed, but he does avoid an extraordinary success stepping up the Sandman’s complication to D12+, which would take Spidey out of the fight. The Sandman inflicts a D12 Engulfed complication on Spider-Man.
Sandman: “I’ll just let my grains of sand ooze over there towards you… like havin’ your legs in quicksand, isn’t it?”
Spider-Man: “I’ll bet you’d be great at a party! You’re just a barrel of fun, aren’t you?”
Sandman: “Well, this little party’s gonna end pretty soon! Here’s where I put you away for keeps, you costumed pest!”
Spider-Man: “I can’t break loose! Wait! I’ve got an idea!”
