Hello everyone. I've been setting up a super hero campaign using the Mutants and Masterminds 2nd edition system. About 2 or 3 weeks ago I read a review of this system, and loved what I heard. Bought the PDF and am still trying to get everything in my head so I can be a good little Watcher for my group.
The thing is, 3 of my four players have built their characters for Mutants and Masterminds already. None of the players have bought the book or PDF yet, so I thought I'd make a mock up of their characters for them so they can look up those parts to get an idea of their characters and see what fits.
So, I'd like to ask for help finding the rules that apply where I am weak on my knowledge, and if the rules don't say specifically, then opinions and options on how to make it work.
1. One of the players has this mystically powered golem creature. He is immune to fire. In fact, fire damage heals him. I haven't figured out how to do that in this system.
2. I was thinking of suggesting to him that instead of having it always heal him, how about it doesn't cause him physical stress, but rather it causes his body to heat up, causing the counterattack SFX. My question is, can you have it to where fire can do both? Like if he spends a PP it heals him like on the Wolverine datafile, and if he doesn't, it boosts his counterattack?
I've got more questions, but I need sleep.
