Rules Questions

Postby Spatula » Sun Apr 15, 2012 3:19 am

Might be handy to have one thread to handle short questions. Or not. I'll be posting my questions here, at least!

#1: The Watcher rolls multiple 1's. A player has multiple PPs. Can the player spend multiple PP to get more than one D10 stunt dice on his or her next roll? Or if the player is limited to one stunt, can he or she get one opportunity as a D10 stunt and the rest as D8 push dice?
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Postby N01H3r3 » Sun Apr 15, 2012 5:01 am

Spatula wrote:Might be handy to have one thread to handle short questions. Or not. I'll be posting my questions here, at least!

#1: The Watcher rolls multiple 1's. A player has multiple PPs. Can the player spend multiple PP to get more than one D10 stunt dice on his or her next roll? Or if the player is limited to one stunt, can he or she get one opportunity as a D10 stunt and the rest as D8 push dice?

Given that you only get to include one Push die, one Stunt or one Resource in your pool for free (providing you have such a die already available), such an option would be expensive to say the least - you'd need 1PP for each stunt or push die you create, plus 1PP for every stunt or push die after the first that you want to include. As options go, it seems inefficient.
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Postby Thunderstrike » Sun Apr 15, 2012 6:16 am

I agree with N01H3r3, but that shouldn't stop any other players around the table from cashing in on the left over opportunities.
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Postby Spatula » Sun Apr 15, 2012 11:16 am

Good point about the limit on extra dice, N01H3r3. I totally missed that.

#2. You can spend PP/doom dice to add extra effect dice to your roll. Now I know that you can't inflict the same stress with the extra effect dice, but let's say that you still want to apply all the effects to the same character. For example, inflict two different kinds of stress, or inflict stress and a complication.

Does the defending character roll two reactions? Or just one, and apply its effects against both effect dice?
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Postby Majestic » Sun Apr 15, 2012 1:27 pm

Back on your first question, Spatula, I was under the impression that - when a player uses a PP to purchase a future stunt or push from the Watcher - they could use that at any time (not just the next roll). If this is the case, then couldn't they just purchase a couple of stunts, then use them down the road at different times?
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Postby Spatula » Sun Apr 15, 2012 2:01 pm

Majestic wrote:Back on your first question, Spatula, I was under the impression that - when a player uses a PP to purchase a future stunt or push from the Watcher - they could use that at any time (not just the next roll). If this is the case, then couldn't they just purchase a couple of stunts, then use them down the road at different times?
OM12 says, "You can either use this on a reaction (if the Watcher gave you the opportunities on an action) or save it for your next action." It's true, though, that you could get more than one chance to use multiple opportunities if you're making reaction rolls before your next action.

For example, if the Watcher acts against the player and rolls two 1's. The player activates both opportunities, uses one on the reaction roll and then the other on his next action.
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Postby EldritchFire » Sun Apr 15, 2012 2:51 pm

Spatula wrote:Good point about the limit on extra dice, N01H3r3. I totally missed that.

#2. You can spend PP/doom dice to add extra effect dice to your roll. Now I know that you can't inflict the same stress with the extra effect dice, but let's say that you still want to apply all the effects to the same character. For example, inflict two different kinds of stress, or inflict stress and a complication.

Does the defending character roll two reactions? Or just one, and apply its effects against both effect dice?


Just the one reaction roll. They've already reacted, and your effect dice are the, well, effect of the action roll.

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Postby Majestic » Sun Apr 15, 2012 5:20 pm

Spatula wrote:
Majestic wrote:Back on your first question, Spatula, I was under the impression that - when a player uses a PP to purchase a future stunt or push from the Watcher - they could use that at any time (not just the next roll). If this is the case, then couldn't they just purchase a couple of stunts, then use them down the road at different times?
OM12 says, "You can either use this on a reaction (if the Watcher gave you the opportunities on an action) or save it for your next action." It's true, though, that you could get more than one chance to use multiple opportunities if you're making reaction rolls before your next action.

For example, if the Watcher acts against the player and rolls two 1's. The player activates both opportunities, uses one on the reaction roll and then the other on his next action.


Got it; good catch, Spatula!
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Postby Majestic » Sun Apr 15, 2012 6:28 pm

I guess I'll throw the few more questions I came up with at our session last night:

1) When someone does something that adds to the Doom Pool, does that happen immediately? In other words, if I as the Watcher am rolling the Doom Pool as a reaction to a player's action, and in the step before he/she adds to the DP, does it happen immediately, such that I now have a larger DP to roll?

2) When a player uses Area Attack against a mob, do they target the number before the die (3 in 3d6, 4 in 4d8, etc.) as the number of targets? This does seem to be the logical conclusion.

3) Can players combine XP to unlock an Unlockable? In other words, to unlock the Sentry in "Breakout", if one character pitches in all 7 of his XP gained that far, and another person pitches 3, can they fully unlock him for 10?
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Postby Cam » Sun Apr 15, 2012 7:26 pm

1. Yes.
2. Yes.
3. No, but you could allow it if it made some narrative sense.

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