The rule - a fun one - lets you spend an appropriately large doom die to separate or rejoin heroes during an action scene.
* My survey is, if you're the Watcher, once you've done that, and the player(s) want(s) to restore the status quo ante, what actions are sufficient to do that, in your game?
* My question is, is there any official guidance on this that I've missed?
Semi-typical example: Breakout heroes fighting in the Savage Land. You spend a doom die and announce that the tide of battle has carried Ms. Marvel & Sauron away from the Mutates & Carol's pals. Carol wants to rejoin her pals: a) while Sauron is actively hostile; b) after he's stressed out. What suffices?
Semi-typical bonus example: Avengers fighting the Wrecking Crew. You spend a doom die and announce that the Wrecker and Hercules have just fallen deep into NYC's infrastructure, separating them from the rest of the fight. Hercules wins a couple turns later and wants to rejoin his buddies topside, but he forgot his powered armor* so he's not very mobile. On the other hand, having to sit around for several turns would be boring to Herc's player. What suffices?
Jim