Here is my original character for Doc_Nova's upcoming campaign, as discussed previously here: viewtopic.php?t=945
Dominic Hooks [Public]
Solo – d6
Buddy – d8
Team – d10
I Have a Dark Side
You Feel What I Feel (Emotion Blast) – d10
Emotional Influence – d6
I Know What You’re Feeling (Enhanced Emotion Sense) – d8
Willful Ego (Emotion Stamina) – d6
SFX: Area Affect – Add a d6 and keep an additional effect die for each additional target of an EMOTION CONTROL roll
SFX: Emotional Recovery – Spend a PP to recover emotional stress and step back emotional or mental trauma by -1. NOTE – you cannot use Emotional Recovery to recover from trauma inflicted by manifesting Afflicter.
SFX: Weight of the World - Take a die from the Doom Pool and use it in your next EMOTION CONTROL roll. After use, move that die to your emotional stress.
SFX: Power from Pain - Remove an emotional stress die and use it in your next EMOTION CONTROL roll. After use, step up that die and move it to the Doom Pool.
Limit: Mutant – Earn a PP when affected by mutant specific milestones, tech or other effects.
Limit: Growing Dread – Count 1s and 2s as Opportunities when using the EMOTION CONTROL powerset.
Special Limit: Afflicter
Afflicter is the personification of Exalter’s powerful negative emotions. It is not a distinct personality, more an expression of Exalter’s dark side and loss of control.
If Exalter receives emotional stress at or beyond d10, roll a second reaction roll against the same total that incurred the stress, or against the Doom Pool if the stress was incurred in some other way. If that roll fails, Afflicter manifests.
Upon manifesting Afflicter:
• the Watcher gets an Opportunity (as if you had rolled a 1)
While Afflicter is manifested:
• Step up all dice on traits from the EMOTION CONTROL Powerset.
• All emotions experienced and projected by Exalter must be negative.
• Take one step of additional stress at the end of your Panel, this stress may be of any type, but it cannot be avoided.
Afflicter can be brought under control if Exalter stresses out, by spending a PP, or at the end of an action scene – in this case, assume that Exalter stressed out.
Acrobat Rookie – d6
Combat Rookie – d6
Menace Rookie – d6
Psych Expert – d8
Vehicle Rookie – d6
Leading the Team
1XP – when first lead a team of super-powered heroes.
3XP – when your team survives an action scene without any team members being stressed out
10XP – when your team allows you to lead them after manifesting Afflicter or you choose to leave a team after manifesting Afflicter.
1XP – when you first take emotional stress
3XP – when Growing Dread first adds at least a d10 to the Doom Pool
10XP – when first manifesting Afflicter or when spending a PP to prevent Afflicter from manifesting.