Doom is trying to create an asset, but Spider-Man isn’t really in a position to oppose him. Since the Watcher shouldn’t roll against himself, I’ll just have the two make (unskilled) psych rolls.
Doom: Solo D10 + Mad Genius D8 + Doom Pool D10 = D8+2D10 (7, 3, 7) = 14 and D10 effect.
Spider-Man: Solo D8 + Wisecracker D8 = 2D8 (3, 2) = 5 and D4 effect.
Doom’s effect die is stepped up to D12 from the extraordinary success.
Doom creates a D12 Right Where I Want You! asset. The Doom Pool is at 2D6+D8.
Spider-Man creates and throws some hard web-spheres at Doom just as the Doctor reaches a high-tech console.
Spider-Man: Solo D8 + Wisecracker D8 + Reflexes D10 + Weapon D8 = 3D8+D10 (5, 6, 5, 5) = 11 and D10 effect.
Doom: Solo D10 + Mad Genius D8 + Durability D10 = D8+2D10 (3, 1, 10) = 13 and D4 effect.
Peter will spend 1 PP (2 left) to activate the opportunity.
Spider-Man: “Here’s a little stunt inspired by the Human Torch, but I use web-balls instead of fire-balls!”
Doom: “I have found your juvenile antics mildly amusing until now! But I begin to grow bored, and so…”
Doom’s turn. He presses a button on the console, and a panel in the ceiling above Spidey’s head quickly slides away, revealing a vertical tube. Liquid gushes out of the tube, turning to ice as it hits the air. If Spider-Man doesn’t move, he’ll be trapped! But instead of moving, Spider-Man rapidly spins two web-shields that he holds overhead to block the liquid.
Doom: Solo D10 + Mad Genius D8 + Trap D8 + Tech Master D10 + Afflict SFX D6 + Right Where I Want You! D12 = D6+2D8+2D10+D12 (3, 7, 6, 5, 5, 9) = 16 and D10 effect. The effect die is stepped up for the Afflict SFX, and the Watcher will spend a D8 from the Doom Pool (2D6 left) to add the 6 to the total, for 22 and D12 effect.
Peter will use the previous opportunity as a stunt.
Spider-Man: Solo D8 + Hard-Luck Hero D8 + Reflexes D10 + Durability D8 + Super-Stunt D10 = 3D8+2D10 (8, 8, 2, 6, 9) = 17 and D10 effect. Peter will spend 1 PP (1 left) to add the other 8 to his total, for 25 and D10 effect.
Spider-Man: “Well, a miss is as good as a mile! Ready to talk turkey yet, Doom??”
Doom is not. He runs behind his next nutty invention – a large round metal base with a short vertical pole sticking out of it, and a dozen large metal globes lying nearby – and turns it on. The globes lift into the air and begin to rapidly and chaotically orbit around the pole. Doctor Doom stands on the other side of the device and gloats.
Doom: “You’ll find your web cannot stop the irresistible motion of my little playthings! They are far too powerful!”
Spider-Man: “They’re whirling faster and faster! Can’t dodge ‘em for much longer! Only one chance…”
Spider-Man wants to get to Doom on the other side of the spinning globes, and tries to move through them without getting hit. The Watcher rules this as an attack on Spider-Man by Doom’s trap.
Doom: Solo D10 + Mad Genius D8 + Trap D8 + Tech Master D10 = 2D8+2D10 (2, 1, 9, 3) = 12 and D8 effect.
Spider-Man: Solo D8 + Wisecracker D8 + Reflexes D10 + Acrobatics D8 = 3D8+D10 (4, 6, 6, 4) = 10 and D10 effect.
Peter will spend 1 PP (0 left) to add a 4 to the total, for 14 and D10 effect.
On Spidey’s turn, while still dodging the orbs, he tries to neutralize the trap by covering the base of the machine in webbing.
Spider-Man: Solo D8 + Wisecracker D8 + Reflexes D10 + Swingline D8 + Acrobatics D8 = 4D8+D10 (8, 2, 8, 7, 10) = 18 and D8 effect.
Peter gains 1 PP (1 total) for rolling a 1, and the Doom Pool gains a D6 (3D6 total).
Doom: Solo D10 + Mad Genius D8 + Trap D8 + Tech Master D10 = 2D8+2D10 (1, 6, 5, 3) = 11 and D10 effect.
Spider-Man’s D8 effect is stepped up to D10 by the extraordinary success. Spider-Man uses the D10 to shut down the spinning iron ball trap.
