Usually, I prefer to play original characters of my own creation. But I could see myself playing Spider-Man (hands down my favorite Marvel character) or Cyclops. I'd even love to give my Superman datafile a shot after tweaking it a bit. (I spent about 10 minutes making the last one to prove a point.)
salsa wrote:I've been a GM for a myriad of games since I was 12 (and I'm 29), first game was Toon. And the thing is, for the first time, I don't feel so comfortable at Watchering (lol, new verb) this particular game. The reason is simple, just because my Marvel knowledge is so scarce I'd feel bad if I said something that defies cannon or common sense in the marvel universe. So, for now I prefer to play it.
Don't you dare let this stop you from running a game if you want to run a game. You just have to be clear to your players up front that this is a Marvel game as seen through YOUR eyes.
Change anything you want. Heck, from the moment anyone steps into the roles of established characters, it really becomes a What-if anyway...unless everyone is being required to work from a script...and that wouldn't be playing...just acting.
I've run a TON of the old TSR Marvel Superheroes games and not a single one of them was "Marvel Universe." I may have pulled in Marvel elements, but the world was mine and my players to mold.
Just an idea.
If you want more "canon," I'd imagine that the Event books will give you the history you need to run a relatively official Marvel campaign.
chaosnet wrote:The only issue that I have is with the XP system. In my mind, unless you are intentionally creating a novice character and using xps to increase your power sets then most characters should be pretty much as is. Spiderman's power set has been the same since his inception (pretty much) but he has probably earned LOTS of xps, enough in fact to have increased all of his power traits to D12.
I had a conversation with one of my players and told him that just because you CAN increase your Radiation Control D10 to Radiation Mastery D12, it doesnt mean that you SHOULD. IF it fits your character concept then I as the Watcher am fine with it, but if it doesnt he shouldnt raise it.
For this player it worked, but for other players im not so sure that it would. How do I apply the breaks to having a player become an "All D12 Power Trait God"?
I'm with you on this. I don't have an "issue" with XP as a problem in the system, but a boon to the games that I want to try to run with this system.
Basically, I want a player to play the character that he wants to play at his peak. I don't want another game where we are doing the level 1 - level 30 crawl in the hopes of getting to that character we envisioned "one of these days." (I've got a D&D 4.0 character that I've been playing straight for about three years. We started at 2nd level...I'm just about to hit 8th level now. At this rate, I'll hit level 30 as our game hits its 13th or 14th year.)
I still LOVE the idea behind Milestones and XP, but I will probably have players use them for non-advancement purchases.
Now...I could see us doing a New Mutants or Generation-X or Young Avengers type of game where we would want to use XP for advancement.
I could also see using XP advancement if everyone rolled Random characters.
But for established and modeled characters, I intend to just use roleplay and player/watcher discussion to modify any datafiles or create and switchout datafiles.