by Duck Call Lass » Mon Apr 23, 2012 12:37 pm
by chaosnet » Mon Apr 23, 2012 12:53 pm
by EldritchFire » Mon Apr 23, 2012 1:11 pm
by Majestic » Mon Apr 23, 2012 4:03 pm
by PlotPointsFelipe » Mon Apr 23, 2012 4:39 pm
by brianliberge » Mon Apr 23, 2012 4:54 pm
by EldritchFire » Mon Apr 23, 2012 7:39 pm
by salsa » Mon Apr 23, 2012 8:17 pm
chaosnet wrote:What this says to me is that the Watcher would say, "I am spending a Doom Pool die to make Cap's shield take an odd bounce and land across the street on an awning (simulating the gear limit being activated), would you like to invoke first refusal?". To the the player would most likely say "Heck Yeah! The shield bounces off of the awning and lands about 20 feet from Cap, instead of across the street!" and would gain 1 PP for activating the limit.
PlotPointsFelipe wrote:One of the main dilemmas i face with my group with Marvel RPG, is the urge to "win" that some of my players have. I guess, that the most fun in Marvel RPG is to manage and handle self imposed complications and assets, thats when limits come in huge play. I may want to "loose" some firepower just to make the story better.
When the players buy into that, the Marvel RPG realy shines!
by N01H3r3 » Tue Apr 24, 2012 3:24 am
salsa wrote:It doesn't really matter if it fell 2 feet away or across the street. He still needs the opportunity or a transition scene to retrieve the gear. If it fell 2 feet away you need some additional explanation to why he can't simply walk next to it and pick it up. Otherwise, it will be quite ridiculous... You could also describe his failed attempts to retrieve it because of other combat hazards.
by MidnightBlue » Tue Apr 24, 2012 6:45 am