chaosnet wrote:So I've been thinking that many of my homebrewed villains seem to have a lot of SFXs. Would it be viable to reduce the SFXs and use Stunts to simulate them instead. This would generally cost a PP, of course, but I'm not sure if this is correct mechanically. I do seem to remember a line stating that SFXs are pretty much Stunts that the character has incorporated into their repetoire...
I have Fire Blast, but not SFX: Area Attack, could I Stunt up an AE by spending a PP (and receiving a D8, or in response to a villainous opportunity a D10) and emulating the SFX?
SFX are things that you can't normally do, while stunts let you do what you're good at even better. What I mean by that is stunting is adding a d8 to your pool if you colourfully bring in a power or specialty. So you're adding more dice, meaning you're more likely to do what you're trying to do. SFX break the rules.
Granted, if you want to attack multiple people, you can spend a bucket of PPs to keep additional effect dice, but you'd first have to spend a metric eff-ton of PPs to get enough dice for effect, unless you're ok with having d4s.
Say for example you have 1d10+3d8 for your dice pool (1d10 affiliation, 1d8 distinction, power, and specialty). Two of those dice are used for your total, and a third for effect. So you have 2 more dice you can use as additional effect dice - unless they came up a 1. So that's 2PP for a 3-target AoE. You want to target someone else? That's 1 PP for another die (push/stunt/etc) along with a second PP to keep it as an effect die. You want to add
more dice? It's going to cost you 3 PP total: 1 PP to get another die, 1 PP to include it in your pool (the first is free, but all others cost a PP) and 1 more to use it as an effect die.
Ok, so area attack can be done with a bucketful of Plot Points. But what about, say, second wind? You can't eliminate stress or step up powers with plot points. Second chance? Nope, PPs don't let you reroll, either.
tl; drStunting lets you do things better, SFX break the rules.
-EF