by chaosnet » Mon Apr 23, 2012 10:08 am
by EldritchFire » Mon Apr 23, 2012 10:20 am
chaosnet wrote:So I've been thinking that many of my homebrewed villains seem to have a lot of SFXs. Would it be viable to reduce the SFXs and use Stunts to simulate them instead. This would generally cost a PP, of course, but I'm not sure if this is correct mechanically. I do seem to remember a line stating that SFXs are pretty much Stunts that the character has incorporated into their repetoire...
I have Fire Blast, but not SFX: Area Attack, could I Stunt up an AE by spending a PP (and receiving a D8, or in response to a villainous opportunity a D10) and emulating the SFX?
by Newtsy » Mon Apr 23, 2012 12:14 pm
by salsa » Mon Apr 23, 2012 12:28 pm
by Newtsy » Mon Apr 23, 2012 12:36 pm
by EldritchFire » Mon Apr 23, 2012 1:05 pm
by Newtsy » Mon Apr 23, 2012 4:12 pm
EldritchFire wrote:OM88, left sidebar. There is a list of possible triggers and benefits.
Do you have a specific SFX you wanted to make? If so, maybe we can help!
by MidnightBlue » Mon Apr 23, 2012 7:51 pm
by salsa » Mon Apr 23, 2012 8:45 pm
MidnightBlue wrote:Try not to get too hung up on the name of the SFX. Sometimes that might keep you from seeing its versatility.
Just a suggestion. It's helped make my life easier when I want to make a new character.
SFX Catching Fire: Add a d6 and step up your effect die by +1 when inflicting a fire-based complication on a target.
SFX Scorch: Step up or double a Pyromaniac die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX Relentless Conflagration: Step up or double any Pyromaniac power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.