since1975 wrote:But that's my point. Should you have to justify why a gang with machine guns/hand guns whatever can not damage Iron Man as they roll D6, but suddenly get D12 and can give Iron Man D12 Stress.
since1975 wrote:But the description of Superhuman Durability says Bullet proof. How can you say that a guard may get a lucky shot and damage Iron Man's armour when the D10 durability rating says it is bullet proof.
since1975 wrote:But we had this whole discussion about Wolverine ripping off a Sentinel's arm and if he could base don Strength.
since1975 wrote:So how can you say sorry but the Hero onyl has SuperHuman strength so he can not hurt or damage the Super Sentinel with Godlike Durability (D10 Vs D12), but a Guard with a rifle D6 is able to damge Iron Man when Iron Man has Superhuman Durability.
That would make the game system broken.
since1975 wrote:Let me put it this way. How can oyu justify a Hero not being able to lift an object such as a Car becuase they have normal strength, but allow a man in the street with a gun roll a Dice Pool and still have the ability to cause Stress (Phsyical stress) on Iron Man - makes no sense.
MidnightBlue wrote:Another thing that I think is important to keep in mind regarding the Mental/Emotional stress options is that unless a character is built with those damage dealing options in mind, it will probably be harder for the player to justify adding many of his/her dice.
So it isn't always a matter of, "Well, I can't hurt him physically, I guess I'll just roll this big dice pool and call it Mental/Emotional Stress instead."
No, a player will likely have to make a go at the non-physical stress attack with a reduced dice pool or have a REALLY good and creative narrative to add dice to the pool.
"You don't have Psych or Menace...how are you adding a Specialty die to the pool again in an effort to inflict Mental or Emotional Stress?"
"I'm using my Business Master die to bewilder the Hulk with the text of the Internal Revenue Service tax code!"
MidnightBlue wrote:In the example that Chaosnet just gave, I could see letting a player add in the Durability power trait in an Emotional Stress causing action due to the narration.
"I'm using my invincibility to my opponent's attacks show that he can't beat me and he should just give up."
Perfectly acceptable in my opinion.
MidnightBlue wrote:"I'm using my Business Master die to bewilder the Hulk with the text of the Internal Revenue Service tax code!"
Eye rolling may begin...now!
MidnightBlue wrote:In the same vein...if I'm going up against Professor X, I'm not going to try to use mental attacks on him if I can help it. Nope...I'm going to disable the breaks on his wheelchair and push him down a hill. THAT'S how you deal with the Prof!
chaosnet wrote:I think the main issue was the narrative that i used to simulate the culmination of the Emotional Stress Out.
The hulk-like villain has physically struck the character several times for D10s and D12s, but the character had PP to fuel his physical invulnerability.
When the Emotional conflict came in, the first hero (the non invulnerable one) started mocking the villain's mutated appearance and the fact that he was a monster. The invulnerable hero followed up with emotional stress by stating that 'you can never beat me'.
The invulnerable hero ended up stressing out the villain with 'you can't beat me' and i narrated that the hulk-like villain gave up because he had struck the invulnerable hero SEVERAL times for no effect and basically bought into the concept that the invulnerable hero couldnt be beaten.
As a result he stopped fighting and questioned if he was truly an "Engine of Destruction" as one of his distinctions outline.
chaosnet wrote:I LIKE the Emotional Stress component, but it seems a bit wonky to me on certain levels.
I am playing my character, The Mocker, a street level vigilante that uses his quick wit (his secret id is a stand up comic) and his quicker fists to make short work of villains.
He notices the the Scorpion and a couple of mooks moving crates into the back of a truck.
Mocker, unseen, swinglines down and kicks the Scorpion in the side while opening up with "OMG, who still wears green anymore?" attempting to enrage the feeble-minded Scorpion and emotionally attack him.
Mocker - D10 Solo, D8 ("I've got a Million of them") Distinction, D8 Enhanced Reflexes (from his Street Level Vigilante set), D6 for his Swingline (from his Assorted Tools set) and D8 for his Combat Expert. D10+3D8+D6
Mocker generates a 24 (by spending 1 PP to add an extra die to his total) with a D10 effect.
Scorpion unfortunately generates a 12 with a D8 effect.
The Mocker's D10 Emotional Stress is stepped up +2 to D12+ which is enough to "Stress Out" old Scorpy. The narrative used by the Mocker was to enrage him, so what narrative would apply to an Enraged Scorpion that is Stressed Out (meaning that he won't fight)?
I get physically stressed out (extreme fatigue, KO'd, etc), and mental stressed out, but if the Mocker's goal was to enrage him and he stress the Scorpion out emotionally then will he still want to take a whack at the Mocker with his big ol' tail?