by MidnightBlue » Wed Apr 04, 2012 1:36 pm
As I've sort of said in another thread or two, I look at an Event book as simply providing me with setting material.
I have no interest in replaying, exactly, what I read in the Civil War comics. However, I think an original campaign happening at the time of Civil War and with the political and social strife that is taking place could be a great game.
If the players wanted to run original characters or even take established characters out of their roles in the established Civil War storyline, then I could see moving the game away from the comic book's established action.
Maybe I plop the group that we are using down in Arizona...away from the craziness and chaos of New York.
The team decides that they want to fight crime around Phoenix.
I ask...are you Registered heroes?
If so...maybe I saddle them with a government overseer and the game revolves around the friction between doing what the players feel is right and how the government tries to use them. How do the PC's react when they are tasked with arresting an unregistered hero? What if they have to let a villain escape justice when they are told that arresting the hero takes priority?
If no...maybe I come up with a SHIELD arch nemesis and mob teams trying to track down and arrest the PC's all while they are dealing with a villain arch nemesis at the same time. Talk about a two-front war! How do they react when a registered hero tries to bring them in?
And that's only the beginning of the options available in a Civil War era campaign and none of it has to follow the established storyline if you don't want it to.