As a mirror to the Unofficial Marvel characters thread, here's a DC version.
Let's start with a fan favorite... Batman.
Note: This build isn't mine. It's late and I wanted to start this thread before morning. Princess Stacey over on RPG.net did this write up. I'll post some of my own builds in the morning.
Bruce Wayne - the Batman
Solo D10, Buddy D8, Team D6
Distinctions:
Billionaire playboy, world's greatest detective, The Dark Knight
Powersets:
A LIFE OF TRAINING
enhanced reflexes d8
enhanced strength d8
enhanced stamina d8
enhanced senses d8
enhanced Psychic resistance d8
SFX: Bat Level Effort. Step up or double any LIFE OF TRAINING power die on your next roll, or spend 1 PP to do both. Then shut down that power. Recover power by activating an opportunity or during a transition scene.
SFX: Second Wind. Before making an action with A LIFE OF TRAINING power, you may move your physical stress to the doom pool and step up that power by +1.
SFX: Immunity. Spend 1 PP to ignore emotional stress or trauma.
Limit: Exhausted. Shut down any A LIFE OF TRAINING power and gain 1 PP. Recover power by activating an opportunity or during a transition scene.
BAT GEAR
Durability d8
swing-line d6
weapon d8
gadgets d8
SFX: Area effect. Target multiple opponents. For every additional target, add d6 and +1 effect die.
SFX: Grapple. Add d6 and step up your effect die by +1 when inflicting a complication on a target.
Limit: Gear. Take a PP to shut down any Bat-Gear power. Take an action vs the doom pool to recover gear.
Specialties:
Acrobatic expert, business master, covert master, crime master, tech expert, psych expert, menace master, combat master
Milestones:
Under Your Wing
1 XP When you choose to aid a hero for the first time
3 XP When you take stress for that hero
10 XP When you choose to take that hero on as your new sidekick, or dismiss them.
I Am The Night!
1 XP When you first inflict emotional stress on a foe
3 XP When you inflict stress or trauma on an ally
10 XP When your choice to inflict stress or trauma on an ally turns out for the best
You can swap out BAT GEAR for BATMOBILE (durability d10, movement d8, weapon d8) or BATPLANE (durability d10, movement d10, weapon d10) as needed.
