You can see the full write up of Thor with an editable datatfile here
Solo d10 Buddy d6 Team d8
God of Thunder
Lead by Might
Struggle with Humility
Champion of the Gods
Godlike Durability d12, Superhuman Stamina d10, Godlike Strength d12
SFX: Berserk. Borrow a die from the doom pool for an attack action. Step up the die by +1 and return to the doom pool
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by magical attacks.
SFX: Take the Hit. Spend 1 PP to take physical stress intended for a nearby ally friend.
Limit: Asgardian. Earn 1 PP to step up emotional or mental stress inflicted by immortals and their agents by +1.
Electrical Blast d10, Superhuman Durability d10, Supersonic Flight d10, Weapon d8, Weather Supremacy d10
SFX: Area Attack. Target multiple opponents. For each additional target, add d6 to your pool and keep +1 effect die.
SFX: Electrical Absorption. On a successful reaction against an electricity based attack action, convert opponent’s effect die into a Mjonir stunt or step up Electrical Blast by +1 until used in an action.
Limit: Gear. Shutdown Mjonir and gain 1 PP. Take an action vs. the doom pool to recover gear.
Combat Master d10, Cosmic Expert d8, Medical Expert d8, Menace Expert d8
[You may convert Expert d8 to 2d6 or Master d10 to 2d8 or 3d6.]
A Heart Divided
1 XP when you first take mental or emotional stress.
3 XP when you choose to protect innocents instead of engaging the main foe or when you choose to ignore endangered mortals in the name of the greater good.
10 XP when you choose to either take on the Odinforce and the leadership of Asgard or reject your birthright.
1 XP when you declare someone an old ally or foe.
3 XP when your ally or foe causes trauma to one of your teammates.
10 XP when your actions causes the death of an enemy or you kill an old foe.