EldritchFire wrote:Usually, however, when villains fight each other, it tends to cause mayhem for the hero, not really cause stress to each other. That sounds more like increasing the doom pool to me!
Not sure that's how I'd interpret any of those fights - seems like they're doing both. Certainly the infighting between the FF villains in Hickman's recent run did serious damage to some of the participants, as Diablo and Mad Thinker and company turned on Dr. Doom and he in turn laid them all out.
But it is very odd - it means that Doom cannot ever be immune to Diablo or Red Skull's attacks simply using his Godlike Durability force field on a Reaction against their pitiful dice, but must spend Doom on the Invulnerable SFX. Actually, that's another good question - can one Watcher character even spend Doom dice, on Invulnerable or anything else, when dealing with another Watcher character? Can both, eating away at the Doom Pool? What if one of them allies with the heroes, and is committed to independent attacks/actions rather than support actions - are their actions against the villains still fighting the heroes still automatically successful? Are the SHIELD agents in Breakout automatically successful shooting Nefaria with their guns (albeit for a stepped down effect of D4 or D6), since it's a case of one Watcher character against another, then? That seems the logical conclusion to this ruling.
I can see the point of it not being interesting to have the Watcher roll dice against him or herself while the players watch, but it seems like there should be exceptions, especially when a Watcher character(s) is/are aligned with the heroes (or they with the character since one's a lesser evil). Maybe the solution would be to let the players temporarily roll for such characters when appropriate? That could even work for cut action scenes where the players take on the roles of different factions of bad guys, when they have fights without the heroes present.