MidnightBlue wrote:2. Games where I want players to play whatever they have as a concept. Unspent XP and advancements go away at the end of an event and player/watcher discuss and make changes to datafiles for new concepts that the player wants to play. This could be a permenant addition of XP advancements from the last event or anything else for that matter.
Yeah, Option #2 was the method I was going to employ, since they are making the characters that they want to play from the beginning.
Funny thing about that: we started playing Super-Heroes back with MSHRPG in 1989 or so, and from there to Mayfair's DC Heroes, then toyed around briefly with Marvel SAGA and Marvel Universe RPG (and then finally to M&M, and only
because I was a licensee at the time). Outside of M&M, which came down to making sure we understood the system inside and out due to being a licensee, we never
used the character generation methods as written in MSHRP or DC Heroes. They always made their characters just as they wanted from Session #1. Typically, we didn't spend Karma or Hero Points on advancement, either. When they wanted the character to grow/change, we discussed it and agreed on it or chose a middle ground. Come to think of it, that's how we always played Star Wars D6, as well.
Reading Marvel Heroic . . . it seems to play like we've always played, outside of play testing our own products.