Here's my writeup for the Lord of Vampires. It doesn't include Milestones, since those should be focused on what's going on in your campaign or the current Event. It takes a middle stance between modern movie Dracula and the classic Bram Stoker figure. I also left "vampire weaknesses" intentionally vague; it could mean fire, silver weapons, wooden stakes, mirrors, or whatever works on vampires in your particular game.
Count Dracula (Vlad Tepes)
Solo d10, Buddy d8, Team d6
•Prince of Darkness
•Lord of Vampires
•Animal Control d10, Animal Shapeshifting d8, Enhanced Senses d8, Mind Control d10, Superhuman Durability d10, Superhuman Reflexes d10, Superhuman Stamina d10, Superhuman Strength d10, Wall-Crawling d6
•SFX: Claws and Fangs. Add a d6 to your dice pool for an attack action and step back the highest die in your poor by –1. Step up physical stress inflicted by +1.
•SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from poison or disease.
•SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma unless caused by magic or a vampire weakness.
•Limit: Daylight Fatigue. Shutdown all Master Vampire powers rated at d8 or lower and step down all other Master Vampire powers by –2 steps while exposed to sunlight.
•Limit: Vampire Weaknesses. Earn 1 PP when affected by vampire-specific Milestones and weaknesses.
•Sorcery Adept d8, Weather Control d8
•SFX: Untapped Reserves. Step up or double any Immortal Sorcerer power for one action. If the action fails, add a die to the doom pool equal to the normal rating of the power die.
•Limit: Dark Forces. Both 1 and 2 on your dice count as opportunities when using an Immortal Sorcerer power.
•Business Expert d8
•Combat Master d10 (reduce to d8 or remove entirely if your Count Dracula isn't the Prince of Wallachia feared by the Turks)
•Covert Expert d8
•Menace Master d10
•Mystic Expert d8 (increase to Mystic Master d10 if you're going for a more magical Dracula, like the one in the Castlevania games)
•Psych Expert d8
Hope that helps!