For those not familiar, Harry Dresden is a PI wizard, or a wizard who happens to do detective work for the Chicago PD. Anita Blake is a necromancer who consults with the St. Louis PD on preternatural cases. Pretty much each book starts out with someone dead, and the heroes have to find out who dunnit.
I can see several ways to do it, but would like some input from the rest of y'all.
- Each clue is a complication that needs to be removed to discover the clue
This is a good one because The first few clues are easy to spot: the doom pool they are rolling against is small, so it's likely the clue be revealed. Later on, clues are harder to come by, since the doom pool has grown a fair bit.
- The entire mystery is a large-scale threat
I like this idea because it pretty much is the exact opposite of the above option. a things get easier when the heroes get a "lucky break," AKA stress out one of the dice. Things start out slow and build up to the climax.
- Each clue is a roll against the villain
This one just has the villain rolling to see how well s/he covered their tracks, and each roll off they lose create an asset for the players to use when solving the crime or actually acting against the villain.
What do you think, oh Internet think-tank? Any ideas I missed?