EldritchFire wrote:For better understanding of what I'm wanting to do, I want to run a police procedural with supers. If there are supervillains, why can't the cops have a few supers on payroll?
Basics is the party is a special task force called in for all the supervillains that the "regular" police can't handle. Being in the Marvel universe, super humans are known, so someone out there will try to get them on the side of Truth, Justice, and the American Way, right?
Let SHIELD employ Hulk, Iron Man, Thor, and the like. Local PDs will recruit Dare Devil, Shadowcat, Elektra, etc. All the more "street level" and less likely to be cosmic heroes. Give them the backing of a badge, and see what they can do. Of course, that comes with red tape they have to manoeuvre around, too!
-EF
We did something like that in Aberrant where we were running a less-4-color world and more gritty-real-life-with-superheroes.
We had a take on how in the DC Universe many heroes have a city they call their own.
In our campaign, many of our heroes were officially hired and sanctioned "Civic Defenders."
Most cities can't afford a whole team on the payroll, so they might just scrape by to squeeze one into the budget.
(Note: It's also a cool story element for the GM. After all...what kind of animosity do you think might be brewing when the PD doesn't get that new shipment of kevlar vests because the city's civic defender just renegotiated his contract to include a downtown penthouse?
You can get some great PD vs. Civic Defender subplots going. Maybe there's a rogue faction of the PD trying to do "right" by the thin blue line...by framing the Civic Defender...and maybe not showing up when the CD calls in for police support...
But I digress...)
Back on topic (at least for a second or two)...
I'd probably run a procedural/investigative game relying heavily on Scene Distinctions for crime scene investigation (removing the SD gives you the clue) and interrogations of info sources.
1. I'd probably setup the Scene Distinctions early in the Act while the Doom Pool is low. I.e. The game begins with the PC's showing up at a crime scene.
Scene Distinction Success - Removal of the Scene Distinction gives the PC's clues that put the heroes on the track of a target.
Scene Distinction Failure - There really shouldn't be a chance for failure here unless there's a timed element. If there can be a failure in this stage, then I'd have the clues be misleading and point to a red herring...maybe another hero or antihero that prompts the tried-and-true hero-on-hero battle.
2. Once the PC's are on the trail of a suspect/info source, maybe use a Transition Scene to roll against the target's ability to keep from being found.
Tracking Down Success - PC's find their target and the Action Scene can begin.
Tracking Down Failure - The PC's STILL find their target...
...but said target has been forwarned and has added protection.
...but someone that doesn't want the PC's to find the target ambushes them.
...but if the target can lead the PC's to the REAL criminal, the PC's lead the REAL villain &/or his/her allies to the target too.
3. PC's have tracked down an information source...Interview/Interrogation Time! - Action Scene where the PC's try to get the info out of the source...by whatever means they choose.
Success - If the PC's stress or complicate out the target, they get the info they seek. This is the perfect opportunity for Emotional Stress actions and even Psychic Mental Stress actions. But...if the PC's are a little more in the gray areas (I'm looking at you Batman/Punisher), then the Physical Stress actions can be a viable option too.
Failure - If the PC's lose the Action Scene...any number of fun story elements can develop, but they STILL get the info.
-(My Favorite) The PC's get captured and the main villain spills the beans while gloating.
-The villain/info source escapes, but drops a clue out of his/her pocket in the confrontation.
-The villain/info source's lawyer ends the interview, but the PC's are given the info anyway...out of surveilence range. *Whispered while walking out of the police station, "But between you and me...yeah...I killed him. Not like you can ever prove it."*
I guess that's how I'd structure an investigative game...rinsing and repeating the elements as needed to get all of the bread crumbs.
Heck...you cold even take this to the court room. Give Matt Murdock his time in the spotlight in a court drama. Maybe run it as an Action Scene where Matt has to stress out all 12 jurors to get his innocent client's acquittal.
Though I'd go with Emotional Stress here. Physical Stress actions tend to be frowned on in the court room.
"Did you see my client at the scene of the crime!" Matt Murdock bellows at the witness as he beats on him repeatedly with his cane. "Well...ANSWER THE QUESTION!!!"
*POW, SLAM, MOMMY*
